That year’s festival juries named Faraway a finalist (indie
gaming’s Oscar nominee) for Best Mobile Game, as well as an
honorable mention (benevolent Oscar snub) in the big-ticket
category of Best Design. Faraway was not on my judging docket of
randomly assigned games that year, so my iPad was not granted
permission to install a provisional copy. At the time, I figured
it wouldn’t be long until I could experience the game for myself,
as a device-carrying member of the app-consuming public. I even
got to try an unfinished version of it once, at the apartment of a
friend of the developer, in a somewhat frantic thirty-minute
session that left me both slack-jawed with awe and certain I’d no
more scratched Faraway’s surface than I had physically exited our
solar system’s heliosheath.
That was two years ago.