By John Gruber
Ramin Shokrizade, writing at Gamasutra, on the “coercive monetization” tricks that game designers use to get you to make in-game purchases. Interesting, but depressing. (Via The Brief.)
★ Wednesday, 3 July 2013
Shop at Amazon.com and support Daring Fireball
Linked List | Display Preferences
Copyright © 2002–2013 The Daring Fireball Company LLC.
Ads via The Deck