iPod Tetris Controls

Josh Schoenwald on the iPod version of Tetris:

On the slower levels the game play is ok, but as anyone who’s used a (2G+) iPod knows, the capacitance-based clickwheel is anything but laser-accurate. This means the faster levels are all but impossible since you can’t move the blocks as precisely as with individual button presses. Why they didn’t go with an all-button-based interface is really beyond me.

Friday, 22 September 2006