If you’re not hooked by the end of the second paragraph you might as well stop there.
Birdfeed, Buzz Andersen’s outstanding iPhone Twitter client, has been purchased by Brizzly, updated, and rebranded as Brizzly for iPhone — and is now available from the App Store as a free download. There are some nice additions (such as the addictive pull-down-to-refresh gesture introduced by Tweetie), but a few steps back as well, including the loss of Birdfeed’s visual charm.
My main gripe is that it’s not a direct Twitter client any longer. Rather than sign in to Twitter, you sign in with an account at Brizzly. If you have multiple Twitter accounts, you must hook them up to your Brizzly account. I don’t see any benefit to this, but I do see an extra potential point of failure. The deal breaker for me, alas, is that they seem to have eliminated Birdfeed’s Instapaper support.
On the upside: our long national nightmare of conflating Birdfeed and Birdhouse is now over.
Four years.
“What’s in the David Foster Wallace Archive?”, from Meredith Blake at The New Yorker:
For Wallace scholars, the real jewel in the crown might be a battered, taped-together copy of Pam Cook’s “The Cinema Book,” used as research for “Infinite Jest.” His handwritten notes include multiple references to “IJ” and, according to a blog post by Scwartzburg, display a “particular interest in sections on the idea of the auteur, the technology of deep focus cinematography, new wave cinema, the Hollywood star system, and most film genres (with the notable exception of the ‘gangster/crime film’).”
Great slide show at the end, too.
First-hand report from Tandy Trower, the product manager at Microsoft who shipped Windows 1.0 and 2.0. Great stuff.
Jeff Richardson on the story behind the photo that serves as the iPhone’s default wallpaper.
My pick as the greatest rock album ever made. Don’t miss: Andy Greene interviews Mick and Keith on the new release. Keith:
Also, it’s the first album with no particular single on it, you know? There was no “Brown Sugar” or whatever. We made it as an album, rather than looking for a hit single.
Wolf Rentzsch:
I hope section 7.3 comes back to bite Apple during their Department of Justice investigation.
New weblog by Theis Søndergaard, featuring scanned pages from old issues of Wired:
This blog is not intended to be just a point-and-laugh central, picking apart the mistakes of the past and ridiculing those who got it wrong. You won’t have to look long for posts that do that, of course… but the main purpose of this blog is to put the past into perspective. In the fast paced world of tech, we often lure ourselves into believing that everything is different now, and old rules don’t apply. Well, quite often they do (if not always) and checking out our collective tech-past can help us get a perspective on the present.
So good.
Andrew Wilkinson:
I don’t understand why companies think that they can get away with doing this. The internet is a surprisingly small place, and we were notified almost immediately. We’ve all had a good chuckle about this, but we’ve contacted Mozilla and demanded that they take the design down.
Really does seem bizarre that anyone thought this wouldn’t be noticed.
Update: Mozilla apologizes, and is “actively investigating how this happened to ensure that it does not happen again.”
New from Cameron Moll: the Roman Coliseum rendered in type.
Hyper-rational take on the situation.
David Worthington:
Technologizer asked some of the industry’s big brains about what Microsoft needs to do to keep its operating system relevant in the years to come. Their advice ranges from merely simplifying the interface to borrowing ideas from other Microsoft products such as the Xbox to giving the OS a complete reboot. Here’s what they (and we) have to say.
Some interesting (and widely varying) answers. I like Scott Rosenberg’s take best:
Microsoft ought to build a new, modern, stripped-down OS and support the legacy stuff in a virtual machine. Call the new environment WIN instead of WINDOWS, suggesting a new stripped-down nimbleness. Make it clear that the old world will be supported for a long time but not forever. Dazzle people with what they can do in a new world.
Or just maintain Windows in parallel. Point is, there’s no reason why Microsoft should have one and only one PC desktop operating system. Why not two: the new cool no-cruft one; and Windows, the established, familiar, chock-full-of-baggage-and-legacy-compatibility one.
Kevin C. Tofel:
Much of this “wait for the price drop” sentiment stems from the original iPhone 4 GB and 8GB models, which debuted in late June of 2007 for $499 and $599, respectively. By September of that same year, the 4 GB model was scrapped and the 8 GB unit dropped $200 to $399. The situation generated an early adapter uproar by many — myself included — and Apple tried to make good with $100 Apple Store credits for those who paid the higher prices.
The entire event tarnished Apple’s luster in the eyes of consumers and this isn’t a company that repeats mistakes often.
Jonathan Schwartz:
In 2003, after I unveiled a prototype Linux desktop called Project Looking Glass, Steve called my office to let me know the graphical effects were “stepping all over Apple’s IP.” (IP = Intellectual Property = patents, trademarks and copyrights.) If we moved forward to commercialize it, “I’ll just sue you.”
Delicious collection of iPad doubters.
Update: Fireballed. Google has it cached, though.
Oh, yes.
Update: Much better version from the official site, including downloadable 1080p QuickTime.
Larry Dignan:
Amazon’s response to Colorado’s state tax issue — Governor Bill Ritter signed a bill that puts new restrictions and taxes on out-of-state retailers like Amazon — has been consistent. When things go against Amazon the retailer cuts its affiliate programs in that state.
Yesterday, after linking to “http://h20435.www2.hp.com/t5/Voodoo-Blog/The-HP-s-Slate-Device-Runs-The-Complete-Internet-Including-Flash/ba-p/53838”, I asked what the deal was with that crazy server name. A DF reader who works at HP emailed:
Internally it’s called something stupid, like a “license plate name” or somesuch. HP IT does that so they can physically locate a server when it goes down.
Externally, you’re seeing how one department’s braindead internal policy designed for their convenience reduces the convenience of the entire rest of the company (and our customers). I’d blame Randy Mott (of WalMart pedigree) who has proven to be quite a Napoleon (or perhaps Brutus is a better example?) when it comes to turf battles, but I think that policy pre-dated him.
Many folks internally in HP hate those license plate external URLs but there’s nothing we can do about it. The policy has been set from on-high.
So because of a dictum from the IT department, HP — one of the biggest, proudest, and most successful companies in the history of the computer business — has URLs that are cryptic, long, and ugly. Whereas anyone with, say, a Tumblr account, can get far nicer URLs for free.
Captivating little HTML5 drawing app by Ricardo Cabello. Works swell on the iPhone too. (Via Federico Viticci.)
Glenn Fleishman, writing for Boing Boing:
RealNetworks just screwed us all by settling lawsuits in which it might have lost — but which might also have given some new life to fair use for digital media. The post-RealDVD world means that unless there’s a major change to the law surrounding copy protection, there will never be a legal way to perform legal acts of copying or shifting protected movies, music, and games.
Mike Taylor:
I want to make things, not just glue things together.
(Via Rands.)
Philip Elmer-DeWitt, quoting from a report from Oppenheimer analyst Yair Reiner on the behind-the-scenes aspects of Apple’s patent suit against HTC:
Starting in January, Apple launched a series of C-Level discussions with tier-1 handset makers to underscore its growing displeasure at seeing its iPhone-related IP [intellectual property] infringed. The lawsuit filed against HTC thus appears to be Apple’s way of putting a public, lawyered-up exclamation point on a series of blunt conversations that have been occurring behind closed doors.
Our checks also suggest that these warning shots are meaningfully disrupting the development roadmaps for would-be iPhone killers. Rival software and hardware teams are going back to the drawing board to look for work-arounds. Lawyers are redoubling efforts to gauge potential defensive and offensive responses. And strategy teams are working to chart OS strategies that are better hedged.
Reiner concludes that the effect is going to be to drive would-be Android handset makers into the arms of Microsoft and Windows Phone 7.
Pedro Bustamante:
Interestingly enough, the Mariposa bot is not the only malware I found on the Vodafone HTC Magic phone. There’s also a Confiker and a Lineage password stealing malware. I wonder who’s doing QA at Vodafone and HTC these days?
In the comments, Bustamante writes:
Regardless, I don’t think this has to do with factory settings, but rather with poor QA process of refurbished phones.
One would hope this isn’t widespread.
Farhad Manjoo’s piece for Slate on Apple’s patent infringement legal action against HTC bears the headline “Apple’s Multitouch Lawsuit Is Both Dumb and Dangerous”, which is slightly odd, insofar as that none of the patents Apple cited are related to multitouch.
Which raises the question: Why not? Multitouch is certainly the aspect of the iPhone user interface that has been most-talked about with regard to patents, ever since it debuted at Macworld Expo in 2007 and Jobs flat-out bragged about how patented it was. Maybe the aspects of multitouch that HTC has added to the Nexus One don’t violate the patents?
Update: Nilay Patel says none of Apple’s granted patents cover pinch-to-zoom, which, as far as I can tell, is the only “multitouch” supported on the Nexus One. Apple has pending patents on pinch-to-zoom and other multi-finger gestures, but who knows if they’ll be granted.
Michael Calore:
A job posting for a browser engineer at Lab126, the division of Amazon that develops the Kindle, indicates the company is looking for somebody to develop “an innovative embedded web browser” for a consumer product. […]
The Kindle’s current browsing experience is notably sub-par. It’s good enough to check your e-mail, post to Twitter or read Wikipedia, but it doesn’t handle images or more complex web apps particularly well. It certainly doesn’t live up to the same vision of the mobile web being outlined by the iPhone, or Android phones like the Droid or Nexus One.
Calore is right that the current Kindle browser is poor, but I wonder whether this job opening is for the Kindle. One problem Amazon would have with a Kindle armed with a good mobile browser is that it might encourage too much use of the browser — existing Kindles don’t have Wi-Fi and only access the Internet via “free” 3G networking. The reason Amazon can provide free 3G is that it’s typically only used for buying books. Add a great browser and I don’t see how they could afford free 3G. (Maybe future Kindles will be Wi-Fi only?)
If I didn’t love these guys I would hate them.
Great photo by Zadi Diaz. (Via Dave Winer.)
Jim Dalrymple:
However, it doesn’t make sense for Apple to unify the two operating systems for 4.0 with the timeline they are working with. Rather, I expect Apple to release OS 4.1 in September or October. It will not only address issues with the 4.0 release, but also unify the operating systems.
Jim’s expectations tend to be pretty good, to say the least.
Brian X. Chen at Wired, on the default iPhone apps that aren’t present on the iPad:
But if you recall, the iPhone ships with some apps that appear to be left out from the iPad: Stocks, Calculator, Clock, Weather and Voice Memos. What gives?
Apple didn’t respond to a request for comment, but I’m willing to guess Apple will just stick those apps in the App Store for a free download, and they’ll be the same apps as they were on the iPhone. After all, it’s unlikely there’s much to do with those particular apps to make them visually special for the iPad.
Actually, it’s sort of the opposite problem. It’s not that Apple couldn’t just create bigger versions of these apps and have them run on the iPad. It wasn’t a technical problem, it was a design problem. There were, internally to Apple (of course), versions of these apps (or at least some of them) with upscaled iPad-sized graphics, but otherwise the same UI and layout as the iPhone versions. Ends up that just blowing up iPhone apps to fill the iPad screen looks and feels weird, even if you use higher-resolution graphics so that nothing looks pixelated. So they were scrapped by you-know-who. Perhaps they’ll appear on the iPad in some re-imagined form this summer with OS 4.0, but when the iPad ships next month, there won’t be versions of these apps. At least that’s the story I’ve heard from a few well-informed little birdies.
(There is, alas, no secret “widget” mode for iPad in OS 3.2, either.)
Some (maybe even most?) iPhone games will work well as-is, on the iPad. Not just technically, but in terms of being fun and feeling right. But non-game iPhone apps that are just upscaled on the iPad are going to feel weird. And the run the app in a little iPhone-sized rectangle in the middle of an otherwise black screen mode is even weirder, I think. A 3.5-inch screen is just totally different than a 10-inch screen.
On the whole, it’s actually rather un-Apple-like that they’re even allowing iPhone apps to run unmodified on the iPad. It’s a huge compatibility win, of course: an instant market of thousands and thousands of titles. Given the runaway success of the App Store and the fundamental technical similarities between the iPhone and iPad, it’s the sort of decision that most companies wouldn’t even think twice about. But it’s undeniably a sub-optimal user experience. iPhone apps on the iPad are a “good enough” thing, not an “exactly right” thing. Most companies — the ones that wouldn’t even see it as a tough decision whether to allow iPhone apps to run on the iPad — settle for “good enough” all the time. Apple, on the other hand, usually goes for “exactly right”.
I’ll go so far as to predict that by the time Monday April 5 rolls around, it’ll already be an established meme that non-iPad-optimized iPhone apps are to the iPad what Classic apps were to Mac OS X — something you’ll make do with “for now” but can’t wait to abandon for the real thing.
I’m not saying it’s a mistake that Apple is allowing the iPad to run iPhone apps. I’m just saying that the iPad is not a big iPhone. ★
Oh, you thought the gaming news was all sunshine and roses for Apple today? Not so, reports Sebastian Anthony at Download Squad:
Apple, with its locked-down, isolated sandbox is in trouble. Do game developers have any reason to continue working on games for the iPhone or iPad now that Microsoft is offering so much more? […]
Can Apple really see themselves competing, with a minuscule desktop market share and 25% of the smartphone sector? Steve Jobs has announced Apple’s intent to move into mobile gaming, but can you really see developers siding with the iPhone when Windows Phone 7 is just around the corner?
Answering the question, “Is the iPad just a big iPhone?” in the negative. Love this bit about the lack of hovering:
Here’s why this section is about Controls: every day, your cursor protects you from unclear UI. It helpfully turns into a text cursor as you hover over textboxes, or a hand as you hover over a link or action item.
iPad has no such thing. Bad UI will stick out like a sore thumb, both in apps and on websites. Your tappable areas had better look tappable. Your controls had better look controllable.
AT&T’s first Android phone, the Motorola Backflip, ships with an outdated version of the OS (1.5; current version is 2.1) and comes with a bunch of AT&T-added apps that can’t be deleted. They’d do the same with the iPhone if it were up to them.
HP is banking heavily on the inclusion of Flash to be a selling point vs. the iPad. My gut feeling is that Flash will prove irrelevant, and that this thing will go nowhere simply because Windows 7 is terribly suited to a touchscreen tablet.
(And what in the world is the deal with the crazy server name in HP’s weblog URLs?)
New site from Gabe Rivera: “Mediagazer is to media as Techmeme is to tech.”
Speaking of game-related Apple news.
Big news for the Mac as a game platform:
If players already own the PC versions of Valve games, they’ll get Mac versions at no extra charge through a feature called Steam Play. […] By using the Steam Cloud feature that the company introduced in 2008, players can save in-progress games online, then call up those saved games no matter which version they’re playing. If you’re playing Half-Life 2 on your home PC but then head out on the road with your MacBook, you can continue your game-in-progress.
Interviews, readings, and more, “lovingly collected by Ryan Walsh in early 2009”. It’s a gold mine.
He thinks it’s a scam to make it harder for iPhone (and soon, iPad) owners to use Wi-Fi, so that they instead use 3G and run up service charges. This is nutty. The carriers — AT&T especially — really do want iPhone owners to use Wi-Fi. AT&T CEO Randall Stephenson is practically begging iPad users to use Wi-Fi.
Plus, the iPhone has built-in features for finding open Wi-Fi networks, right there in the Settings app. By default it even lets you know when it finds an open network. It boggles the mind that anyone would think there’s something fishy about these apps being removed.
He’s very kind to state that DF was an inspiration. I stole the intermingled short-links-and-longer-articles format from Kottke, though.
Saved, perhaps, by the iPhone. They turned a profit last year and expect $100 million in revenue this year.
Jason Snell — editorial director at Macworld — wrote an interesting piece on his personal site regarding full-text RSS feeds, prompted by Merlin Mann’s piece last week regarding The Atlantic.
Snell writes:
RSS doesn’t generate revenue directly. There are ads in RSS, sure, but they’re cheap and lousy and don’t have remotely the return as ads on web pages. The question is, if you publish all your content in RSS, does the resulting drop in traffic get offset by the fringe benefits? In the mind of some — presumably including Merlin Mann and John Gruber — you may lose a small percentage of tech-savvy people, but those people tend to be the ones who pass links around to friends and on their blogs and on Twitter, and a lot of those people will come to your web site from there, so in the end it’s a net benefit. Plus, more people will care about you and your brand and that’s a good thing.
I agree, that’s good. I wish someone could cite some studies that prove that giving away your full-text RSS doesn’t hurt traffic, but helps it.
It should go without saying that what works for me here at Daring Fireball, as a one-man show, may well not work (or work nearly as well) for a large operation with a full editorial staff such as Macworld. But: DF’s RSS feed, which contains the full content of the site, not only generates money directly, but has grown to become the single largest source of revenue on the site.
The ads in most sponsored RSS feeds are indeed cheap and lousy. The ads in DF’s RSS feed are neither. They’re priced at a premium, and have attracted (if I do say so myself) premium sponsors.
What is “traffic”? I suspect Snell is talking about page views. When someone loads a web page in their browser, that’s a page view. Most advertising on the web (but not all) is sold using page views as the metric — advertisers pay an agreed-upon amount for every thousand page views on which their ad appears.
When I switched DF’s free public RSS feed to full-content in August 2007, DF’s web page views had been growing steadily month-to-month. After the switch, web page views were stagnant, with no growth, for about a year. (If anything, they went down in the first few months.) But readership clearly continued to grow: subscribers to the feed skyrocketed. And, about a year ago, even web page views started growing significantly once again — going from a little over one million per month to a little over two million per month.
If you’ve got a model where revenue is tied only to web page views, switching to full-content RSS feeds will hurt, at least in the short term. The problem, I say, isn’t with full-content RSS feeds, but rather with a business model that hinges solely on web page views. The precious commodity that we, as publishers, have to offer advertisers is the attention of our readers. Web page views are a terribly inaccurate, if not outright misleading, metric for attention. Subscribers to a full-content RSS feed are among the readers paying the most attention, but generate among the least web page views.
A reader asking for a full-content RSS feed is a reader who wants to pay more attention to what you publish. There have to be ways to thrive financially from that.
(I could go on, which is good, because my friend Jim Coudal and I are speaking together on this very topic — online advertising — at SXSW next week. Our session is at 3:30pm Sunday afternoon.)
Update: Jason Snell’s thoughtful response. ★
A bunch of readers have emailed regarding yesterday’s piece on the Apple-HTC patent suit to ask why I didn’t compare it to Apple’s ill-fated “Look and Feel” lawsuit against Microsoft. I don’t think the comparison is all that interesting or apt, basically.
For one thing, that suit was a copyright case, not a patent case. I think it’s fair to say that’s an entirely different ballgame legally. For another, the personnel are completely different. The entirety of that dispute with Microsoft took place during Steve Jobs’s exile from Apple.
But that actually led me to an interesting thought this morning. Leave aside the legal differences between copyright violations and patent disputes, and the two cases more or less boil down to the same fundamental situation: Apple brings to market a revolutionary next step in personal computers; competitors then use those same ideas in competing products. Microsoft and Windows then; Google and Android now.
I can see that what some people — people who are far more sympathetic to the idea of Apple attacking Android via the courts than I am — are thinking is more or less that Apple got screwed the last time when a competitor was able to shamelessly use the ideas that Apple first created, and so Apple should do whatever it can to keep that from happening again.
Apple’s argument in the Microsoft case was that Windows was a copy of the Mac’s copyrighted “look and feel”: mouse pointer, menu bar with pull-down menus, overlapping rectangular windows with a title bar at the top containing buttons for zooming and closing, scrollbars, icons representing applications and documents, click-and-drag text selection, drag-and-drop, a trash can, undo, a “desktop”, cross-application copy-and-paste — all these aspects from the Mac were also in Windows.
But what if Apple had patented these things in 1984, and had successfully protected these patents from being used by other U.S. companies? (Or at least the features and designs which weren’t derived from earlier work at Xerox.) It’s not just Microsoft that would’ve been blocked from creating Windows as we know it. A company called NeXT would have been blocked from creating NeXTStep. Every single Mac feature I described above was part of the NeXT UI as well.
Good ideas are meant to spread. ★
There are two aspects surrounding Apple’s patent litigation against HTC that demand further consideration. First, the severe problems with the U.S. patent system as a whole, particularly with regard to software patents. Second, the strategic implications of Apple’s decision to file suit.
Smart writers with first-hand experience with software patents have written much over the past few years on the system itself. Tim Bray, in particular, has written extensively on them, including his own experience obtaining them. I’ll quote here from one of his early pieces on the subject:
Are Software Patents a Broken Idea? — I really don’t know. One of my brothers, an Industrial Designer, has his name on a patent for a device for mixing gases that’s used in chromatographs. When he showed me the filing, with the drawings and schematics and so on, I was impressed; these guys had cooked up a new arrangement of valves and geometries that did a practical task in an elegant and new way. It felt much more rigorous than the way we go about inventing new technology in the software space; but maybe that’s just because I’m way too close to the software world and can see all the warts on its underbelly.
I’m inclined to think there’s a spectrum of reasonability in software patents. “One-click ordering” seems like a grievous error, simply because if you said those three words to any web-savvy ecommerce-savvy programmer, they’d say “OK” and build it for you and it would work; which doesn’t seem to meet a high enough bar to qualify as an invention. But consider the basic PGP setup by Phil Zimmerman, it’s just immensely clever and elegant. I have the feeling that that really does qualify as an invention in totally the same sense as my brother’s gas-mixing apparatus. Obviously I think the things I filed are closer to PGP than one-click ordering.
In a later follow-up, Bray wrote:
Does this mean that I’ve concluded that software patents are just fine, thank you, and the current rat’s-nest of litigation is good business practice?
No; while I generally agree with Jonathan that the software-patent idea is not inherently broken (and thus disagree with Richard Stallman), the fact is that it’s almost impossible for rational people to have a rational discussion about software patents. The reason is the insanely-dysfunctional behavior of the US Patent and Trademark Office, whose idiotic willingness to grant patents on anything without regard for prior art or the obviousness test has totally poisoned the waters of this discussion. The result, as I’ve argued before, is that the net effect of the software-patent system is to serve as a parasitic tax by lawyers on businesspeople.
Where I disagree with Jonathan is on what’s known as “business-method” patents: one-click ordering, per-employee pricing. I’m having trouble seeing the benefit to society in granting patents on something that could never possibly be done secretly. I also think that to get a patent, an invention should include innovation both in conception and implementation.
The emphasis in the last sentence quoted above is mine. I’ve quoted extensively here from Bray because, having re-read his patent-related essays, I find myself in nearly complete agreement with him. I’m not opposed to the idea of the patent system on general principle (as Stallman and many others are). And I think in many fields, the system has worked and continues to work well.
But for software the system, in practice, is undeniably broken. There’s an argument to be made that software is inherently different than other fields of invention, different in such a way that patents should not apply — or, should apply for a significantly shorter period of time before expiring. You can’t (or at least shouldn’t) be able to patent mathematics, and there are good arguments that programming is a branch of mathematics. But because software patents are granted, concede at least for the moment that certain kinds of software innovations ought to be patentable. Even with that in mind, clearly the U.S. Patent Office is and has granted patents for things which ought not be patentable. Not just silly frivolous things, but patents that have been granted for concepts alone, rather than specific innovative implementations of said concepts. Ideas in the abstract, rather than implementations of ideas.
Just a few weeks ago, Bray published “Giving Up on Patents”:
Not so many years ago, even as I was filled with fear and loathing of the hideous misconduct of the US Patent & Trademark Office, I retained some respect for the notion of patents. I even wrote what I think is an unusually easy-to-read introduction to Patent Theory. But no more. The whole thing is too broken to be fixed. Maybe it worked once, but it doesn’t any more. The patent system needs to be torn down and thrown out.
Paul Graham, who has also been awarded software patents, has written well on the subject, too:
We, as hackers, know the USPTO is letting people patent the knives and forks of our world. The problem is, the USPTO are not hackers. They’re probably good at judging new inventions for casting steel or grinding lenses, but they don’t understand software yet.
And:
There’s nothing special about physical embodiments of control systems that should make them patentable, and the software equivalent not.
Unfortunately, patent law is inconsistent on this point. Patent law in most countries says that algorithms aren’t patentable. This rule is left over from a time when “algorithm” meant something like the Sieve of Eratosthenes. In 1800, people could not see as readily as we can that a great many patents on mechanical objects were really patents on the algorithms they embodied.
Patent lawyers still have to pretend that’s what they’re doing when they patent algorithms. You must not use the word “algorithm” in the title of a patent application, just as you must not use the word “essays” in the title of a book. If you want to patent an algorithm, you have to frame it as a computer system executing that algorithm. Then it’s mechanical; phew. The default euphemism for algorithm is “system and method.” Try a patent search for that phrase and see how many results you get.
These arcane rules lead to patents being described in an obfuscated manner. That they are patenting algorithms but must pretend they’re patenting something else is the definition of a broken system.
To me, “user interface” patents are hand-in-hand with “business method patents” as examples of things which, no matter how innovative or original, ought not be patentable. They’re idea patents.
Adobe, to take one example, has a patent on tabbed palettes. If you’ve used Adobe apps like Photoshop, InDesign, or Illustrator in the past decade, you know what they are. Design applications have been using floating on-screen palettes all the way back to the original MacPaint in 1984. Unlike dialog boxes, they weren’t modal and “floated” over the document window. Unlike menus, they remained visible. They’re ubiquitous in design apps. One shortcoming, however, was that if you opened too many of them, you cluttered your screen — the more palettes you have open, the less room you have for displaying the document itself. Adobe came up with a great feature: they allowed you to dock multiple palettes together as tabs within a single palette window, and you could drag individual tabs between windows or drag them out into their own window. (Similar, at the palette level, to tabbed web browser windows.) Adobe patented the idea, and when Macromedia implemented a version of it, Adobe sued (and won — a measly $2.8 million). To me, that’s exactly the sort of patent litigation that is aimed at stifling innovation rather than rewarding it. Building on the ideas of others is fundamental to competition.
No one company can or should be expected to change the entire U.S. patent system. Like any entrenched system with powerful entities who seek to maintain the status quo, we’re likely stuck with it. And so the way the computer industry has dealt with it is detente. Companies obtain as many patents as they can, written as broadly as they can get away with. And since everyone (where by “everyone” I mean all large tech corporations) has a large patent portfolio, and nearly every idea under the sun has been patented by someone to some degree, most of them are inert. Company A doesn’t sue Company B for infringing upon patents held by A because A’s own products almost certainly infringe upon some patents held by B.
This is why pure patent troll companies such as Nathan Myhrvold’s Intellectual Ventures are so despised. They’re immune from the threat of counter-suit because they have no products or services. Their only business is extorting patent licensing fees.
The analogy to nuclear weapons is overwrought when considered literally, but in terms of strategy it’s quite apt. Paul Graham, on Amazon’s notorious “one-click” patent:
Where Amazon went over to the dark side was not in applying for the patent, but in enforcing it. A lot of companies (Microsoft, for example) have been granted large numbers of preposterously over-broad patents, but they keep them mainly for defensive purposes. Like nuclear weapons, the main role of big companies’ patent portfolios is to threaten anyone who attacks them with a counter-suit. Amazon’s suit against Barnes & Noble was thus the equivalent of a nuclear first strike.
That suit probably hurt Amazon more than it helped them. Barnes & Noble was a lame site; Amazon would have crushed them anyway. To attack a rival they could have ignored, Amazon put a lasting black mark on their own reputation. Even now I think if you asked hackers to free-associate about Amazon, the one-click patent would turn up in the first ten topics.
Which brings us to Apple and HTC. Regardless of the merits of all 20 of the patents Apple accuses HTC of violating, strategy-wise the comparison to Amazon and Barnes and Noble seems apt: Apple has the clearly superior product and is winning handily in the marketplace. Whatever benefit in the market Apple hopes to achieve by this suit to me seems likely to be worth far less than the loss of good will and prestige Apple will suffer if they vigorously pursue this case (let alone if they initiate more such suits).
Wil Shipley, in an open letter to Steve Jobs regarding the HTC litigation:
You’ve famously taken and built on ideas from your competitors, as have I, as we should, as great artists do. Why is what HTC has done worse? Whether an idea was patented doesn’t change the morality of copying it, it only changes the ability to sue. […]
If Apple becomes a company that uses its might to quash competition instead of using its brains, it’s going to find the brainiest people will slowly stop working there. You know this, you watched it happen at Microsoft.
Copying ideas is how progress is made. It’s copying implementations that is wrong (and illegal). Admittedly there are gray areas, and reasonable people can disagree about whether some specific instances cross that line. But HTC’s phones are not copies of the iPhone. The Nexus One is without question highly influenced by the iPhone, both in terms of physical form factor and the Android software from Google. But it is also without question not a clone.
My favorite theory thus far regarding why Apple is suing HTC is expressed entirely in this tweet from John Siracusa:
To me, the Apple patent suit smells like nothing more than a manifestation of Jobs’s own sense of injustice.
I.e., Jobs is offended by HTC’s products, not worried about them. I can understand the indignation, or at least imagine that I can.
Apple’s press releases tend to be remarkably terse and plainspoken, at least by the standards of modern corporate communication. And when Jobs is quoted in them, the words are carefully chosen and meaningful, worthy of being carefully parsed1 — not at all like the bromides attributed to CEOs from most companies in most PRs. The PR announcing these suits against HTC is no exception:
“We can sit by and watch competitors steal our patented inventions, or we can do something about it. We’ve decided to do something about it,” said Steve Jobs, Apple’s CEO. “We think competition is healthy, but competitors should create their own original technology, not steal ours.”
That’s not the language of a licensing dispute or the beginning of a polite negotiation. That’s the language of a man aggrieved.
During Jobs’s iPhone introduction keynote address in January 2007, before showing what the iPhone looked like, Jobs put up this slide showing four of the then-leading smartphones on the market: the Motorola Q, a BlackBerry, a Palm Treo, and the Nokia E62.
Those pre-iPhone smartphones Jobs displayed all shared the same fundamental design: half-screen, half keyboard, and an up/down/left/right navigation controller. Now look at this prototype Android phone Gizmodo spotted in December 2007 — 11 months after the iPhone introduction. Android was conceived of that same old model — the prototype Gizmodo found in December 2007 would have fit perfectly alongside the other four phones in Jobs’s keynote slide.
The gaping chasm between that Treo-ish/BlackBerry-ish prototype Android device and the HTC G1 that went on sale a year later (let alone the Nexus One today) was bridged by ideas from the iPhone.
The iPhone introduced a new model. A true great leap forward in the state of the art. Not a small screen that shows you things which you manipulate indirectly using buttons and trackballs occupying half the device’s surface area, but instead a touchscreen that occupies almost the entirety of the surface area, showing things you manipulate directly.
Android is a far better platform today than it would have been if Apple had never created the iPhone. That, in some sense, is not fair.
I think Siracusa is exactly right that Jobs has a particularly acute sensitivity to this sort of unfairness. This litigation, perhaps then, isn’t about particular specific patented components, but rather is about the big idea, the general gist and grand ambition of the iPhone as the basic model for how modern mobile devices should be designed and work.
No doubt some of you are nodding your heads and see this as justification for Apple’s suit. But life isn’t fair. Great ideas make the world better. Apple can rightly expect to benefit greatly from the ideas embodied by the iPhone, but they can’t expect to reap all of the benefits from those ideas.
That’s the nature of implementing insanely great ideas. The bar has been raised, and, yes, Apple did most of the lifting. That’s how it goes.
If this had happened a day earlier I don’t think I would have posted that RFS. Apple is inching ever closer to evil, and I worry that there’s no one within the company who can stand up to Jobs and tell him so.
“That RFS” is the request for iPad software startups from Graham’s Y Combinator, and lest you think “evil” is too overwrought a word, Graham clarified later in the same thread:
Historically the word “evil” has had a pretty broad meaning. Among tech companies the word has a new and fairly specific sense that follows from Paul Buchheit’s slogan “Don’t be evil.” That’s the sense I was using. It has a pretty low bar. It means, roughly, winning by taking advantage of people instead of by doing good work.
I wouldn’t use the word evil this way, but I’m right there with Graham on this sentiment. And I say this not in any sort of hippy-dippy sense of expecting or even hoping for Apple to behave selflessly, holding them to a separate idealistic standard, or expecting them to fight with one arm tied behind their corporate back. And only a fool would argue that a company should never seek redress through litigation.
But I believe that it’s good business, in the long run, for a company’s acts of aggression to take place in the market, not in the courts. My concern regarding this litigation against HTC is that it looks like an act of competitive aggression, not defense.
I can think of only a few optimistic angles for this suit. One is that perhaps it’s a by-product of the suit Apple is engaged in against (and initiated by) Nokia. Apple’s counter-suit against Nokia involves some of the same patents at play here, and perhaps Apple’s lawyers have concluded that they need to enforce them against someone like HTC in order to use them in their counter-suit against Nokia. Or, perhaps one or more of the truly technical patents Apple has cited against HTC are genuine instances of intellectual property theft, the specific nature of which is unclear from the opaque language of the patent filings, and the rest of the cited patent violations were tacked on as part of a legal strategy along the lines of “If you’re going to punch them, punch them as hard as you can”. I.e. that they’ve filed suit as widely as they can, but have specific narrow violations in mind.
What worries me is the idea that Apple, or even just Steve Jobs, believes that phones like the Nexus One have no right to exist, period, and that patent litigation to keep them off the market is in the company’s interests. I say it’s worrisome not because I think it’s evil, or foolish, or unreasonable, but because it is unwise, shortsighted, and unnecessary. ★
For example, consider the timing of this PR Apple released early in the morning on January 5, announcing the three-billionth download from the App Store. Jobs is quoted thus: “The revolutionary App Store offers iPhone and iPod touch users an experience unlike anything else available on other mobile devices, and we see no signs of the competition catching up anytime soon.”
January 5 was the day Google held its event to unveil the Nexus One. ↩