By John Gruber
Sentry — Catch, trace,
and fix bugs across your entire stack.
Interesting not because of the film itself but the tool used to create it: Unreal Engine 4, with everything rendered at 30 FPS in real time. Via Sean Heber, who aptly notes:
It wasn’t that long ago that you’d only see this kind of quality in animated films. Now it’s realtime.
★ Wednesday, 4 March 2015