Super Mario Run: $53 Million in Revenue

James Vincent, writing for The Verge:

As reported by The Wall Street Journal, the company says the game has been downloaded more than 78 million times worldwide, with more than 5 percent of players paying to unlock its full content. (That’s $10 in the US.) It’s an impressive conversion rate in for mobile industry, especially considering the game’s high price. Titles that charge a dollar or two usually only achieve a conversion rate of less than 5 percent, a Tokyo-based games analyst told the WSJ.

So far, Nintendo says Super Mario Run has bought in revenue of ¥6 billion or around $53 million. It’s a decent achievement, but still doesn’t deliver the impact the company was looking for. Nintendo chief executive Tatsumi Kimishima said he’d hoped the conversion rate would be in the double digits.

Not a bad start.

Tuesday, 31 January 2017