By John Gruber
Walk the World
Your new healthy addiction. Free for iPhone!
Cabel Sasser:
As you read this, a fairly significant revolution in the videogame industry is taking place in Japan. A quirky “game” is gaussian-blurring the line between games and applications, old and young, fun and utility, gamer and non-gamer — and you might be surprised by the results.
★ Wednesday, 25 January 2006