By John Gruber
WorkOS launches auth.md — an open protocol for agent registration.
Nice response from Charles Wiltgen to Cory Doctorow’s anti-ITMS screed in InformationWeek. Update: The link went 404 for a few hours, but it’s back now.
Remember back in March when Josh Marshall switched to the Mac? Today he published an update on how it’s gone. In a nut, he’s in love.
Also not to miss: this follow-up where he expounds upon the need for a standard tabbed-document control widget.
Interesting WINE-like library for porting Windows games to Intel-based Macs:
Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are simply wrapped up in the Cider engine and they work on the Mac. This means developers only have one code base to maintain while keeping the ability to target multiple platforms. Cider powered games use the same copy protection, lobbies, game matching and connectivity as the original. All this means less work and lower costs. Cider is targeted at game developers and publishers and, unlike Cedega, is not an end user product.
(Via Jesper via AIM.)
The Washington Post’s Brian Krebs reports on a supposed wireless networking exploit that allows a MacBook to be hijacked. I smell bullshit, though — if you watch the video, the exploit apparently requires the MacBook to be using a third-party wireless card. Given that all MacBooks come with built-in AirPort support, how many MacBook users are actually susceptible to this? Any?
Worse, Krebs’s post makes no mention of this, instead making it sound as though the exploit works against MacBooks using their built-in wireless cards and drivers. If it’s truly the case that this particular exploit only works if a MacBook is using a third-party Wi-Fi card and driver software, it’s sensationalism at its worst — a case of supposed security experts impugning Apple’s reputation for the sole purpose of drawing attention to themselves.