By John Gruber
WorkOS: APIs to ship SSO, SCIM, FGA, and User Management in minutes. Check out their launch week.
Good analysis from Touch Arcade on the dilemma facing developers writing traditional video games (like in this case, Pac-Man) for the iPhone: how do you take input on a button-less system for a game conceived around a very twitchy joystick? Namco offers three choices for the iPhone Pac-Man and Ms. Pac-Man ports: (a) an ersatz D-pad, (b) the accelerometer, and (c) “swipe”, where you just swipe your finger anywhere on screen in the direction you want to move.
I’m a Pac-Man junkie, so I bought Ms. Pac-Man, and I agree with Touch Arcade that swiping works the best, by far. But, alas, it still stinks overall — you can’t make turns quickly or precisely enough.
★ Monday, 14 July 2008