By John Gruber
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Somehow I missed this piece at TechCrunch when it was published last week. I added it to my big piece yesterday, but I did so about an hour or so after originally publishing it — so if you read it early on, you might have missed it.
This doesn’t prove anything about the Android Market in general, but it certainly suggests that megahit games can generate iOS-style revenue purely through ads.
★ Friday, 10 December 2010