By John Gruber
WorkOS: APIs to ship SSO, SCIM, FGA, and User Management in minutes. Check out their launch week.
Blake Patterson, writing for Touch Arcade:
Calhoun told me that, from the view of an old-school designer, he absolutely loves iOS as a game platform. He got out of game writing way back when largely because the “big guys” came in and basically stole the show from indie developers like himself. He sees iOS as an excellent opportunity for indies to get their work out there and embraced by gamers, and it’s a notion backed up by so many one-man home runs we’ve seen since the App Store went live.
In a way, the old Mac gaming era was reminiscent of today’s iOS — lots of creativity from small indies. The difference is the size of the audience, tiny then, humongous now.
★ Tuesday, 27 September 2011