By John Gruber
Walk the World
Your new healthy addiction. Free for iPhone!
Kontra:
What happens to Apple’s design advantage in an age of objects performing simple discreet tasks or “intuiting” and brokering our next command among themselves without the need for our touch or gaze? Indeed, what happens to UI design, in general, in an ocean of “interface-less” objects inter-networked ubiquitously?
★ Wednesday, 23 January 2013