How In-App Purchasing Has Destroyed the Game Industry

Thomas Baekdal:

We have reached a point in which mobile games couldn’t even be said to be a game anymore. Playing a game means that you have fun. It doesn’t mean that you sit around and wait for the game to annoy you for so long that you decide to pay credits to speed it up.

The video regarding the new mobile version of Dungeon Keeper is pretty damning.

Monday, 3 February 2014