By John Gruber
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I got caught up in the whole Flappy Bird thing over the weekend. I spend very little time playing games on my iPhone; Letterpress is the only game in recent memory that held my attention. But I spent an hour or so (total) on Flappy Bird over the past few days. I can’t see how anyone would deny that the game is ingenious — absurdly simple, looks easy, but is in fact devilishly difficult.
I really enjoyed and agree with this piece by Stephen Totilo for Kotaku. Something that should have been nothing but fun turned out sad.
★ Monday, 10 February 2014