Cuteness Where You Least Expect It

John Teti, writing for The AV Club, on the design of Threes’s tutorial:

It takes confidence to soft-pedal the actual tutorial content. Too many mainstream game studios build their opening tutorials to leave no possibility of misunderstanding — they browbeat you out of fear that you won’t get it. Vollmer and Wohlwend instead designed the beginning of Threes in a way that encourages organic understanding. The game assumes that there’s a reasonably intelligent and playful person on the other end of the line.

Thursday, 20 February 2014