By John Gruber
OpenAI, Anthropic, Cursor, and Perplexity chose WorkOS over building it themselves.
Minecraft creator Markus Persson on Facebook’s acquisition of Oculus.
Is there anyone who’s not for sale?
Molly Wood, writing for the NYT:
I predict Android Wear will jump-start the wearables industry in a meaningful way, and quickly.
I’ll take that bet.
Gordon Kelly, writing for Forbes:
If you want to stay safe on Android there’s the solution: stick to buying apps on the Play Store and every one in 1000 apps you buy may have had malware for a brief period.
Good news.
Strangely F-Secure didn’t reveal figures for Amazon’s Apps for Android store, but other third party Android stores didn’t fare so well. Mumayi, AnZhi, Baidu, eoeMarket and liqucn were found to have 6%, 5%, 8%, 7% and 8% malware penetration respectively and an appalling 33% of apps were infected in Android159. Repacked or faked games were the big target and since it isn’t difficult to taint an app with malware the message is simple: steer clear of third party app stores that don’t have the resources to effectively scan and police their libraries.
Open always wins.
Edge:
But crucially – at least for the people who have seen iOS platforms become integral parts of their gaming lives – it feels like the potential we saw in Apple’s devices to become a disruptive force has dissipated. Where we once saw a promising new marketplace of fresh ideas, unrestricted creativity, and daring new ways to play, the App Store of 2014 is swamped with cash-guzzling junk, shameless knockoffs and predictable sequels. Games worth discovering still exist, but they mostly dwell on the fringes and in the shadows, while endless horror stories suggest that paid-for games are simply no longer profitable and are dying out. What happened to the iOS gaming revolution?
Joanna Stern:
Down but not out, HTC is back this year with a new and improved model. That’s right, the best phone of last year is even better, by many counts. But will anybody care?