Nintendo’s problem is that it’s in that deadliest of platform
catch-22s, where you need a slew of standout, signature games to
make your case, leveraged by third-party support for all of the
triple-A multi-platform titles. The company has too few of the
former and a shrinking dearth of the latter at this point. Third
parties have either abandoned the system or failed to sign up for
duty in the first place, their worries doubtless confirmed for the
second cycle running with these latest fiscal results.