The Rise of Nintendo: A Story in 8 Bits

Fascinating excerpt from Blake J. Harris’s new book, Console Wars:

With so much invested in this game, the last remaining hope was for a designer in Japan to quickly create a game and send over processors with that new game to America, where NOA employees could swap out the motherboard and then repaint the arcade cabinets. This task was given to Shigeru Miyamoto, a floppy-haired first-time designer who believed that videogames should be treated with the same respect given to books, movies, and television shows. His efforts to elevate the art form were given a boost when he was informed that Nintendo was close to finalizing a licensing deal with King Features, enabling him to develop his game around the popular cartoon series Popeye the Sailor Man. Using those characters, he began crafting a game where Popeye must rescue his beloved Olive Oyl by hopping over obstacles tossed in his way by his obese archenemy, Bluto.

Shipments containing the code for Miyamoto’s new game began to arrive. Due to last-minute negotiation issues with King Features, Nintendo had lost the rights to Popeye, which forced Miyamoto to come up with something else. As a result, Arakawa, Stone, Judy, and a handful of warehouse employees didn’t know what to expect. They inserted the new processor into one of the thousands of unsold Radarscope machines and then watched the lights flicker as the words “Donkey Kong” came to life on the arcade screen.

Thursday, 15 May 2014