In many ways, the iOS app market is where the web was in 2001. The easy wins have been won, and a lot of developers have hangovers. Still, successful products will continue to surprise and delight us from those who stick with it.
Our first three products at Steamclock were paid iOS apps. The two products we have in the lab are not. One is a web app, and one a Mac app, both on subscription models. We’ll be building software for iOS for a long time, but it’s time to experiment as well.