By John Gruber
Jiiiii — All your anime stream schedules in one place.
Evan Wallace:
Before I co-founded Figma my background was in game development, not in design. I remember being very surprised when I first encountered modern vector editing tools. Many of the interactions felt broken. Why couldn’t you just manipulate things directly? Why did connecting and disconnecting stuff only sometimes work? Is this the best we can do?
The pen tool as we know it today was originally introduced in 1987 and has remained largely unchanged since then. We decided to try something new when we set out to build the vector editing toolset for Figma. Instead of using paths like other tools, Figma is built on something we’re calling vector networks which are backwards-compatible with paths but which offer much more flexibility and control.
I have never been able to make heads or tails out of Illustrator’s vector design tools. (R.I.P. Freehand.) The Figma designers have come up with something truly novel — looking forward to trying this.
★ Tuesday, 9 February 2016