By John Gruber
WorkOS: APIs to ship SSO, SCIM, FGA, and User Management in minutes. Check out their launch week.
Brian Heater, writing for TechCrunch:
It a bit of news that will surely shift the value proposition of Mario’s long-awaited iPhone debut for legions of underground commuters, Shigeru Miyamoto confirmed this week that Super Mario Run will only work on a device with a constant internet connection.
The legendary game creator chalked up the decision to security concerns, fears that an offline mode would make the game unstable and open it up to piracy. Those worries are likely due in no small part to the fact that Nintendo simply isn’t accustomed to developing games for platforms it doesn’t have on lock-down.
“Unlike our dedicated game devices, the game is not releasing in a limited number of countries,” Miyamoto explained. “We’re launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users.”
Other than when I’m on a plane or riding a subway, my phone does have network access most of the time. But people on planes and subways do play games on their phone.
Update: Another big problem: kids with iPod Touches and old SIM-less iPhones. They’re often not on Wi-Fi.
★ Friday, 9 December 2016