Linked List: January 17, 2017

If Apple Gets Into AR or VR, It Should and Probably Will Be a New Platform 

Zach LeBar:

Here’s a crazy theory: what if Apple’s big AR play, is macOS-focused?

We know that Tim Cook has repeatedly talked about how AR is an interest of Apple’s. On analyst calls they often deflect attention from questions about VR towards AR. Up ‘til now, most have assumed this is because Apple is more interested in iOS-based applications of these technologies, and that they’re looking to differentiate themselves from their Android-based competitors who are already offering VR options. There have even been rumors from as recently as CES 2017 that talk about Carl Zeiss partnering with Apple on a set of AR glasses. The pundits are assuming it’s iPhone-related. But Scoble’s report doesn’t say one way or the other.

What if we’re all looking in the wrong direction? What if we’re blinded by iOS and missing what a tremendous play AR for macOS could be?

This isn’t how Apple typically approaches new human-computer interaction technologies. They don’t just retrofit their existing platform for the new technology. That’s what Microsoft does with Windows. The iPhone didn’t run the Mac OS. The underlying core OS, yes, but everything user-facing was done from scratch, specific to the nature of a touch screen. Apple creates new platforms for new interaction technologies.

I strongly suspect that’s what Apple would do for AR or VR. It could piggyback on the iPhone for network connectivity, as the Watch does, but it’d be its own software platform.

I suppose it’s possible that Apple could use AR just to impose a big virtual display in front of the user. That wouldn’t work at all with iOS’s touch-based paradigm. It could work with the Mac’s mouse pointer and keyboard paradigm. But it doesn’t sound like a good idea to me. I don’t think it would be better than a non-virtual big display on your desktop, and I don’t think toting around a bulky pair of goggles would be better than the built-in displays on MacBooks. It just seems incredibly short-sighted to treat AR or VR as an output for traditional desktop computing.

The Problem With AMP 

Kyle Schreiber:

The largest complaint by far is that the URLs for AMP links differ from the canonical URLs for the same content, making sharing difficult. The current URLs are a mess. They all begin with some form of https://wwww.google.com/amp/ before showing a URL to the AMP version of the site. There is currently no way to find the canonical link to the page without guessing what the original URL is. This usually involves removing either a .amp or ?amp=1 from the URL to get to the actual page.

Make no mistake. AMP is about lock-in for Google. AMP is meant to keep publishers tied to Google. Clicking on an AMP link feels like you never even leave the search page, and links to AMP content are displayed prominently in Google’s news carousel. This is their response to similar formats from both Facebook and Apple, both of which are designed to keep users within their respective ecosystems. However, Google’s implementation of AMP is more broad and far reaching than the Apple and Facebook equivalents. Google’s implementation of AMP is on the open web and isn’t limited to just an app like Facebook or Apple.

Back in October I asked why websites are publishing AMP pages. The lock-in aspect makes no sense to me. Why would I want to cede control over my pages to Google? AMP pages do load fast, but if publishers want their web pages to load fast, they can just engineer them to load fast. Best answers I got were that it wasn’t really strategic — publishers are going with AMP just because their SEO people are telling them to, because Google features AMP pages in search results. I suppose that is a strategy, but ceding control over your content to Google isn’t a good one in the long term.

As Schreiber points out, with things like Facebook Instant Articles and Apple News, the canonical URL for each story remains on the publisher’s own website. With AMP, from the perspective of typical users, the canonical URL is on google.com.

Google Infrastructure Security Design Overview 

Google:

This document gives an overview of how security is designed into Google’s technical infrastructure. This global scale infrastructure is designed to provide security through the entire information processing lifecycle at Google. This infrastructure provides secure deployment of services, secure storage of data with end user privacy safeguards, secure communications between services, secure and private communication with customers over the internet, and safe operation by administrators.

Quite a few interesting bits in this document, including this:

A Google data center consists of thousands of server machines connected to a local network. Both the server boards and the networking equipment are custom-designed by Google. We vet component vendors we work with and choose components with care, while working with vendors to audit and validate the security properties provided by the components. We also design custom chips, including a hardware security chip that is currently being deployed on both servers and peripherals. These chips allow us to securely identify and authenticate legitimate Google devices at the hardware level.

FTC Charges Qualcomm With Monopolizing Key Semiconductor Device Used in Cell Phones 

The U.S. Federal Trade Commission:

Extracted exclusivity from Apple in exchange for reduced patent royalties. Qualcomm precluded Apple from sourcing baseband processors from Qualcomm’s competitors from 2011 to 2016. Qualcomm recognized that any competitor that won Apple’s business would become stronger, and used exclusivity to prevent Apple from working with and improving the effectiveness of Qualcomm’s competitors.

I wonder who brought this complaint to the FTC — Apple, Qualcomm’s competitors, or both?

The Commission vote to file the complaint was 2-1. Commissioner Maureen K. Ohlhausen dissented and issued a statement. Both a public and sealed version of the complaint were filed in the U.S. District Court for the Northern District of California on January 17, 2017.

Ohlhausen’s dissent is quite brief, and worth a read.

The Pipe Dream of Ara 

How far out in the weeds was Google’s modular “Project Ara” phone concept before they finally pulled the plug on it? This far out, according to Harrison Weber’s report for VentureBeat:

Imagine the modules developers might dream up. There were the obvious ideas, like specialized cameras and high-end speakers. But modules could get stranger, wilder, too. One module idea, in particular, frequently derailed meetings inside ATAP’s walls, as studio leaders strained to picture a module gold rush akin to Apple’s App Store.

“One of the modules that we were working on was basically like a tiny aquarium for your phone,” said the source. “It was a little tiny biome that would go inside of a module and it would have a microscope on the bottom part, and it would have live tardigrades and algae — some people call them water bears. They are the tiniest living organism. We had this idea to build a tardigrade module and we’d build a microscope with it. So you’d have this app on your phone and you could essentially look at the tardigrades up close and watch them floating around.” Brooklyn-based art, design, and technology agency Midnight Commercial conceived the idea, and was commissioned by Google to build it, demonstrating the depth of what developers could create.

Crowdsourcing Is No Way to Design a Phone (Or Anything Else for That Matter) 

Ashley Carman, writing for The Verge:

ZTE’s crowdsourced phone has already had quite a journey. After the phone’s concept — an eye-tracking, self-adhesive device — was voted on by ZTE users, the phone was put on Kickstarter. Now ZTE is giving us a clearer idea of what to expect specs-wise. […]

Although it has the hardware specs down, ZTE told me at CES that they haven’t totally figured out the phone’s software, like how to get it to eye track. The company also didn’t divulge any details around the self-adhesive case, so we have no idea how the phone will stick to different surfaces. Still, Hawkeye costs $199 on Kickstarter if you feel like preordering and waiting for more details to trickle out. ZTE could use the help too; it has only raised $32,000 out of its $500,000 goal.

Good luck with that.