Super Mario Run’s 200 Million Downloads Didn’t Result in ‘Acceptable Profit’ for Nintendo

Andrew Webster, writing for The Verge:

Nintendo’s first mobile game, Super Mario Run, was enormously popular — but that doesn’t mean it was a success for the company. During its most recent earnings report, Nintendo revealed that Mario Run has been downloaded 200 million times, 90 percent of which came from outside of Japan. However, Nintendo says that despite these big numbers, the game has “not yet reached an acceptable profit point.” While Nintendo didn’t reveal any specifics with regards to conversion rates, a big sticking point for many with Super Mario Run was its comparatively large price point; it’s free to download, but requires a one-time fee of $9.99 to unlock the whole game.

In contrast, Fire Emblem Heroes — which utilizes a more typical free-to-play structure, with plentiful microtransactions — has been a much more lucrative title for Nintendo.

I’d love to know Nintendo’s conversion rate on the $9.99 in-app purchase. It must be pretty low for 200 million downloads not to be profitable enough.

Tuesday, 31 October 2017