By John Gruber
Build anything with exe.dev. It’s just a computer.
Speaking of popular podcast players and invasive user tracking, the latest update to Marco Arment’s Overcast has gone in the opposite direction:
In most podcast apps, podcasts are downloaded automatically in the background. The only data sent to a podcast’s publisher about you or your behavior is your IP address and the app’s name. The IP address lets them derive your approximate region, but not much else.
They don’t know exactly who you are, whether you listened, when you listened, how far you listened, or whether you skipped certain parts.
Some large podcast producers are trying very hard to change that.
I’m not.
Big data ruined the web, and I’m not going to help bring it to podcasts. Publishers already get enough from Apple to inform ad rates and make content decisions — they don’t need more data from my customers. Podcasting has thrived, grown, and made tons of money for tons of people under the current model for over a decade. We already have all the data we need.
Agreed completely. Podcasts are thriving not despite the fact that they’re largely anonymous and private, but because they’re anonymous and private.
Chris Welch, writing for The Verge:
Pocket Casts, widely considered to be one of the best mobile apps for podcast listening, has been acquired by a collective group that includes NPR, WNYC Studios, WBEZ Chicago, and This American Life. […]
Moving forward, Pocket Casts will operate as a joint venture between the new owners. Philip Simpson and Russell Ivanovic, who formed Shifty Jelly (Pocket Cast’s developer) in 2008, will have unspecified “leadership roles.” The existing staff and development team is staying put. Owen Grover, a veteran of iHeartRadio / Clear Channel, has been named as Pocket Cast’s CEO. NPR’s apps including NPR One will remain in development.
The acquisition price isn’t being disclosed. But the people behind Pocket Casts are insistent they chose this path not because of what the buyers paid, but because of who they are. “We have had acquisition offers in the past,” Ivanovic told The Verge by email. “We turned them down because the unique thing about this opportunity is the mission driven nature of these organizations. They want what’s best for the podcasting space, they want to build open systems that everyone can use.”
I hope this works out great, but I would wager money that this is about user-tracking (for user-profile-based dynamic ad insertion) and embedding crap like listener surveys right in the player. Many of the shows in this collective are already doing dynamic ad insertions based on their best guess of your location based on your IP address. I could be wrong, and hope I am, but I’ll bet Pocket Casts will soon ask for permission to access your location. A CEO from Clear Channel is not encouraging.
The big podcast companies have been clamoring for intrusive user tracking in podcast players for years now, and podcast player makers — led by Apple — have resisted. So I think the NPR group just went ahead and bought a podcast player — and a good, popular one at that.
Shara Tibken, reporting last week for CNet:
The company is working on a headset capable of running both AR and VR technology, according to a person familiar with Apple’s plans. Plans so far call for an 8K display for each eye — higher resolution than today’s best TVs — that would be untethered from a computer or smartphone, the person said.
The project, codenamed T288, is still in its early stages but is slated for release in 2020. Apple still could change or scrap its plans.
I do believe that good VR will require 8K displays. If you haven’t tried high-end VR yet, you might think that having the display(s) so close to your eyes would mean you don’t need so many pixels, but I can tell you that you do. The best VR headsets on the market today look very pixel-y.
But I don’t believe for a second that it’s feasible to have a consumer headset running dual 8K displays in 2020, let alone on battery.
Apple’s headset would connect to a dedicated box using a high-speed, short-range wireless technology, according to a person familiar with the company’s plans. The box, which would be powered by a custom Apple processor more powerful than anything currently available, would act as the brain for the AR/VR headset. In its current state, the box resembles a PC tower, but it won’t be an actual Mac computer.
VR and AR require the lowest possible latency and the highest possible refresh rates. These dual 8K displays are going to be driven wirelessly? In two years?
I know for a fact Apple is working on VR/AR headset projects, but this sounds like something that’s at the stage the iPhone was at when it looked like this — a research product / crude prototype that bore no resemblance to the ultimate product that shipped.
MG Siegler on Apple’s decision to discontinue its AirPort product line:
If Apple wants to get out of the wireless router business — a business they helped kickstart — fine. The problem is that they could have — and I’d argue, should have — been fundamentally changing this business for the better, in a way basically no other company can.
I’ve written in the past about what the Apple TV product should have been. To quickly recap: the entertainment box many of us know and like (but don’t love) mixed with gaming (true gaming, with dedicated controls, not the middling iOS ports with that awful remote) mixed with full Siri integration. In other words, they should have made the first “smart speaker” for the home, but actually better. Instead, we got a dumb Apple TV and a dumb HomePod. Two wrongs to make a wrong.
The writing has been on the wall for AirPort for years, but I largely agree with Siegler. I’m not saying Apple should continue to make mere Wi-Fi routers. I’m saying they had, and missed, an opportunity to make really smart, trustworthy home hubs like nothing else on the market. Something like an AirPort mesh network, Apple TV, HomePod, and Time Capsule rolled into one.
Fantastic story in Businessweek by Kit Chellel:
Veteran gamblers know you can’t beat the horses. There are too many variables and too many possible outcomes. Front-runners break a leg. Jockeys fall. Champion thoroughbreds decide, for no apparent reason, that they’re simply not in the mood. The American sportswriter Roger Kahn once called the sport “animated roulette.” Play for long enough, and failure isn’t just likely but inevitable — so the wisdom goes. “If you bet on horses, you will lose,” says Warwick Bartlett, who runs Global Betting & Gaming Consultants and has spent years studying the industry.
What if that wasn’t true? What if there was one person who masterminded a system that guaranteed a profit? One person who’d made almost a billion dollars, and who’d never told his story — until now?
Thoroughly interesting and delightful, as usual.