By John Gruber
WorkOS: APIs to ship SSO, SCIM, FGA, and User Management in minutes. Check out their launch week.
Michael Fahey and Stephen Totilo, writing for Kotaku:
Entering into the busiest video game season of the year, we didn’t exactly need Apple Arcade, nor did we really want it, given Apple’s mediocre stewardship of video games for the past decade. What a shock, then, that Apple Arcade is one of the best gaming launches we can remember, and that we can recommend it without making any apologies or exceptions for the stuff no one likes about mobile games. This thing is great. […]
There are, simply, none of the manipulative systems that have contaminated nearly all of mobile gaming. Just imagine playing a puzzle game and not having to wait an hour for a timer to tick down before you can play the next level. Imagine playing a strategy game where you aren’t offered the chance to pay more to speed up the suspiciously slow building times. Imagine not being screwed with while you play mobile games. What a concept!
Sometimes a headline says it all.
★ Friday, 20 September 2019