Resident Evil Village, Metal 3, and the Future of Mac Gaming

Tony Polanco, writing last month for Tom’s Guide:

Now, Resident Evil Village has made me a believer. Gaming on Macs can be just as good as on the best gaming PCs or best gaming laptops, provided developers actually optimize their titles for Apple’s computers. [...]

Without MetalFX enabled, I saw frame rates hover in the low 100s while I walked around the main protagonist’s home (Ethan Winters) during the intro. Later, when the game shifted to a dark, snow-covered mountain, frame rates fluctuated more dramatically — dipping into the low 70s at worst. Still, those are very impressive numbers with MetalFX off.

Saying I was shocked when I enabled MetalFX is an understatement. In Ethan’s home, frame rates instantly jumped into the low 200s. They dropped to the 150s when I began walking around, but those are still very high frame rates. Frames dipped into the upper 80s when traversing the mountain, but I’m not complaining.

And the kicker:

I should note that performance didn’t take a hit when I unplugged the Magsafe cable from the MacBook Pro. Typically, frame rates drop substantially on gaming laptops when you unplug, but that wasn’t the case here. And though I didn’t play for extended periods of time, I never once heard the MacBook Pro’s fans kick in, nor did the laptop ever get warm. Considering how some gaming notebooks start to sound like jet engines seconds after booting up a game, this is a huge win.

See also: Luke Larsen, writing at Digital Trends:

The most startling thing about playing Resident Evil Village on a MacBook Pro wasn’t actually performance. It was HDR. The MacBook Pro (16-inch) has one of Apple’s “XDR” displays, a mini-LED panel that’s better than any other gaming laptop display. That’s because mini-LEDs that can get this bright are still fairly uncommon in the world of gaming laptops. And in many ways, there’s no better game to play in HDR than Resident Evil Village.

Wednesday, 23 November 2022