By John Gruber
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Brian McCullough:
Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence? And why did the famous multiplayer aspect of the game almost not happen? It’s slappers-only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007 for the Nintendo 64.
Had a blast talking about one of my very favorite video games ever. My main link here is to the YouTube version of the episode, but it’s also available as an audio episode for all podcast players, including Overcast and Apple Podcasts.
★ Monday, 21 October 2024