By John Gruber
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You won’t believe it’s decaf. That’s the point.
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Dennis McLellan, writing for the Los Angeles Times (News+ link):
Over the decades, according to his website, Martindale either hosted or produced 21 game shows, including “Words and Music,” “Trivial Pursuit,” “The Last Word” and “Debt.” “That’s a lot of shows,” he acknowledged in a 1996 interview with the New York Daily News. “It either means everybody wants me to do their show or I can’t hold a job.”
Martindale was best known for hosting “Tic-Tac-Dough,” the revival of a late 1950s show, which aired on CBS for less than two months in 1978 but continued in syndication until 1986.
Unlike tic-tac-toe, in which two players simply try to get three Xs or three Os in a row in a nine-box grid, “Tic-Tac-Dough” required contestants to select a subject category in each of the nine boxes, everything from geography to song titles. Each correct answer earned the players their X or O in the chosen box.
“Tic-Tac-Dough” achieved its highest ratings in 1980 during the 88-game, 46-show run of Lt. Thom McKee, a handsome young Navy fighter pilot whose winning streak earned him $312,700 in cash and prizes and a spot in the Guinness Book of World Records.
It’s funny what you remember from childhood. I was only seven then, but I remember McKee’s winning streak. He was like the proto Ken Jennings. There was some kind of gimmick on the show where if you won ten games in a row — which almost never happened — you also won a car as a bonus. So McKee won eight cars. As I recall it — I was seven, so I could be wrong — all eight cars he won were exactly the same model, because that was the show’s current promotional partner. I remember thinking that was absurd, and my dad explaining to me that he could just sell them.
Anyway, in one of my programming classes in high school, we had to create a big final project. We had to work in pairs because there weren’t enough computers for every student in the class. My friend and I wrote a tic-tac-toe game in Applesoft BASIC. (To be honest, I wrote most of it, but he did the typing.) I remember three things about that game:
We used the number pad keyboard layout for entering moves, with each numeral corresponding to a square on the board, which I thought (and still think) was a pretty clever UI for tic-tac-toe:
789
456
123
You could play two-player or against the computer, and while the computer was pretty good, it couldn’t play perfectly. I was very frustrated that while I could, of course, play perfect tic-tac-toe myself, I couldn’t figure out how to code an algorithm for unbeatable play in BASIC.
Our name for the game: Wink.
★ Wednesday, 16 April 2025