Richard Moss’s 2010 Interview With John Calhoun on the Origins of Glider

Richard Moss, back in 2010:

John Calhoun’s Glider games hold a special place in the history of Mac gaming, acting almost as an icon of the platform through much of the 1990s. They spawned a hugely dedicated fan base, which produced a ridiculous amount of original content both for and about Glider — especially Glider 4 and Glider PRO, the later versions.

I caught up with Calhoun over email recently, and quizzed him on the origins and development of the series. This is the first part of that interview. Read on to discover where the idea for Glider originated, how the game came to exist, and how it dramatically altered Calhoun’s future.

Here’s the updated working link to part 2 of the interview, and to Moss’s feature story, “Dreaming of a Thousand-Room House: The History and Making of Glider”. The links to those pages in part 1 of the interview are both out of date and result in 404s.

Moss, of course, is the author of the excellent book The Secret History of Mac Gaming, which features an entire chapter on Calhoun and Glider, aptly titled “Quintessentially Mac”.

Tuesday, 14 April 2026