By John Gruber
Simplify integrations with WorkOS Pipes.
This week’s episode of The Talk Show, recorded yesterday in front of a live audience during WWDC 2012 in San Francisco. My special guest: Cabel Sasser, co-founder of Panic. We discuss all the news from Apple’s WWDC keynote — the retina display MacBook Pro, OS X Mountain Lion, and iOS 6 — and the changing nature of indie app development in the App Store world.
My thanks to everyone who attended, and to Media Temple for sponsoring the event and the episode. Media Temple has a terrific offer for The Talk Show listeners: enter the code “gruber” and you’ll save 25 percent on any hosting service, and you’ll be entered in a contest to win a new retina display MacBook Pro.
Michael Sippey:
You’ve probably expanded Tweets before to play videos from YouTube or see photos from Instagram. Now, a diverse and growing group of new partners like the The Wall Street Journal, Breaking News, and TIME also deliver rich content inside Tweets containing a link to those websites.
Twitter’s monetization strategy is unfolding.
The “correction” is almost as funny as the original premise. Easily the most jackasstic thing I’ve read this week.
Matthew Panzarino:
Well the long nightmare is finally over. We can report that the shutdown spinner is now Retina-ready in iOS 6.
Best “finally” of the week.
Gizmodo reader “Zach”, noting a detail in the iOS 6 beta:
I noticed today that the reflection on the metallic sliders in the iPod app actually change as you tilt the phone from side to side.
Stephen Totilo:
The Wii U GamePad is not multi-touch. Not a problem, Fils-Aime said, holding a GamePad in his hands. “When we went through the building of this and, given some of the functionality, we thought that single-touch was a more appropriate option, especially when you’ve got other button configurations.”
I love Nintendo, but I’m dubious about this. I could see a non-multitouch controller a few years ago, but today? This product is debuting in a world where everyone is familiar with iPhones and iPads.
Good choices, I say. But too game-centric.