Linked List: March 4, 2015

The Talk Show: ‘Retina Quality’ 

New episode of my podcast, The Talk Show, with special guest Paul Kafasis. Topics include the new Pebble Time watch, the imminent arrival of Apple Watch, Paul’s clever new doorbell (and unfortunate refrigerator situation), a little bit of baseball, and why I can’t attend next week’s Apple event in San Francisco.

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Why Apple Doesn’t Report Jony Ive’s Compensation 

Eric Jackson, examining a question I raised on The Talk Show a few weeks ago:

Normally, all companies have to report the pay for the CEO, CFO, and three next most important “Named Officers.” Most would assume Ive would be among the next 3. Yet, Apple reports them as Ahrendts, Cue, and Williams. Why? I agree with Gruber that it’s likely because they just don’t want to report Ive if it’s high for fear of it becoming an issue when they don’t think a public discussion is warranted.

Update: Here are the relevant SEC rules (emphasis mine):

In the annual proxy statement, a company must disclose information concerning the amount and type of compensation paid to its chief executive officer, chief financial officer and the three other most highly compensated executive officers. A company also must disclose the criteria used in reaching executive compensation decisions and the relationship between the company’s executive compensation practices and corporate performance.

So it’s not the three “most important”, but the three “most highly compensated”. Ahrendts’s large signing bonus last year guaranteed her placement on this list.

Now my question is, is Jony Ive an “officer of the company”? What is the legal difference between “senior executive” and “executive officer”? DF reader @GadgetGav speculates that Ive is not an “executive officer”, and thus not subject to SEC compensation disclosure rules.

Notch, Post-Minecraft 

Interesting profile by Forbes, including some insight on the negotiations with Microsoft:

It was June 16, 2014, and Persson bunkered in his penthouse apartment with a cold. Minecraft users had been up in arms that week about the company’s decision to start enforcing its End User License Agreement, which barred players from charging others for certain game-play features, such as stronger swords. As hundreds of tweets an hour flowed in, Persson, feverish from his cold, tapped out a 129-character outburst that would change his life forever.

“Anyone want to buy my share of Mojang so I can move on with my life?” he asked. “Getting hate for trying to do the right thing is not my gig.”

Mojang CEO Carl Manneh was sitting at home with his family when he first saw the tweet. Within 30 seconds of his reading it, his phone rang. A Microsoft executive who coordinated with Mojang wanted to know if Persson was serious. “I’m not sure–let me talk to him,” said Manneh.

OneShot, a One Week Design Case Study 

Daniel Zarick goes behind-the-scenes on the making of OneShot, a new iOS app for sharing screenshots of article excerpts.

When I first heard about OneShot a few weeks ago, I hardly paid any attention to it. The idea of sharing screenshots — static images — of article excerpts seemed goofy to me. Twitter’s 140-character limit is a big motivator here, so I see the appeal, but it just sounded like a bad premise.

But Zarick’s design write-up (and Neven Mrgan’s aforelinked good words) made me want to try it, and I’m glad I did. The app is full of clever details, including smart use of OCR to make the text in screenshots un-static. I probably won’t use it much, because, well, I have a place where I post excerpts from interesting articles. But I can see why people use it.

Try 

Neven Mrgan on OneShot:

I’d like to see more software try to do a good job of a fuzzy task, let you help it with the last mile, and give you a fallback option. That kind of magic can be more delightful than behind-the-scenes, guess-and-stick-with-it magic we’re often promised.

I think this is a good rule of thumb.

Matt Haughey Retiring From MetaFilter 

Matt Haughey:

After 16 years of doing a bit of everything under the sun here, I’m stepping away from the day to day of running MetaFilter and moving into the background. Never fear, I’m leaving it in the best of hands and things are looking good for the future.

Godspeed, Matt. And thank you.

Update: Matt’s going to Slack. They’re hiring a lot of good people.

Unreal 4 for Animation 

Interesting not because of the film itself but the tool used to create it: Unreal Engine 4, with everything rendered at 30 FPS in real time. Via Sean Heber, who aptly notes:

It wasn’t that long ago that you’d only see this kind of quality in animated films. Now it’s realtime.

Wes Anderson’s The Uncanny X-Men 

Fun parody by Patrick Willems. (Via Josh Centers.)