By John Gruber
Manage GRC Faster with Drata’s Agentic Trust Management Platform
Lance Ulanoff:
When Apple made the choice to drop the home button and Touch ID fingerprint scanning in favor of Face ID, Riccio said they went “all in” with that functional decision. “We spent no time looking at [putting] fingerprints on the back or through the glass or on the side,” he said. Apple did it because they believed in the quality of Face ID security and screen unlocking, with executives describing it as good as second-generation Touch ID, but also because there simply wasn’t time.
“As far as last-minute design changes? Actually, we didn’t have time for it,” said Riccio, who seemed energized by the memory of that intense development period. “Quite frankly, this program was on such a fast track to be offered [and] enabled this year. We had to lock [the design] very, very early. We actually locked the design, to let you know, in November,” said Riccio before he was cut off by Apple PR. Riccio appeared to realize he’d said maybe too much, and then reaffirmed with a smile, “We had to lock it early.”
Apple does not like talking about product development timelines. How long it takes them to design and ship a product is something they consider competitive information. But they could cut off the annual cycle of silly rumors about how they’re “scrambling” to make last-minute changes to the iPhone in July and August. The iPhone X was “locked” almost a year ago.
Tripp Mickle, writing for The Wall Street Journal:
Apple Inc. departed from its traditional preview strategy for what it bills as its most important new iPhone in years, prioritizing early access to the iPhone X for YouTube personalities and celebrities over most technology columnists who traditionally review its new products.
Apple provided the iPhone X to a small number of traditional testers for about a week, while limiting most others, The Wall Street Journal included, to a single day with the device before reviews could be published. About a half-dozen personalities on Alphabet Inc.’s YouTube video service were granted time with the device before its release.
The company seeded the iPhone X to at least three influencers with different audiences: actor Mindy Kaling, who shared her thoughts with Glamour; 12-year-old developer Alex Knoll, who showed off the device on Ellen DeGeneres’s television show; and political journalist Mike Allen, who included insights from his tech-savvy nephew in Axios’s morning newsletter.
Traditional publications and tech outlets that in past years received review models for a week of testing were given the iPhone X fewer than 24 hours ago, resulting in crash reviews and first-impression takes from USA Today, the Washington Post, the Verge and others.
In the U.S., BuzzFeed, TechCrunch and Mashable were given a week with the iPhone X, as were the Telegraph and the Independent in the United Kingdom. The device also was given for a week to outlets in Japan, China, Australia and other countries. Stephen Levy of Wired, among the handful of people to test the first-ever iPhone, spent a week with the iPhone X and posted his “first look” impressions a day before most other publications.
I totally get including a bunch of YouTubers, and seeding review units to celebrities. YouTube is how young people get their news and reviews, and Apple definitely wants to reach young people. But I don’t get restricting real reviews to just three publications in the U.S. Leave me out of it, personally, just for the sake of argument here.
This is the most anticipated new device from Apple at least since the original iPad. People want to know about it. People are craving in-depth reviews. This is just unsatisfying.
(A thought that crossed my mind this week: What would Apple have done if Walt Mossberg hadn’t retired earlier this year?)
Andrew Webster, writing for The Verge:
Nintendo’s first mobile game, Super Mario Run, was enormously popular — but that doesn’t mean it was a success for the company. During its most recent earnings report, Nintendo revealed that Mario Run has been downloaded 200 million times, 90 percent of which came from outside of Japan. However, Nintendo says that despite these big numbers, the game has “not yet reached an acceptable profit point.” While Nintendo didn’t reveal any specifics with regards to conversion rates, a big sticking point for many with Super Mario Run was its comparatively large price point; it’s free to download, but requires a one-time fee of $9.99 to unlock the whole game.
In contrast, Fire Emblem Heroes — which utilizes a more typical free-to-play structure, with plentiful microtransactions — has been a much more lucrative title for Nintendo.
I’d love to know Nintendo’s conversion rate on the $9.99 in-app purchase. It must be pretty low for 200 million downloads not to be profitable enough.
Paul Thurrott:
In an astonishing turn of events, Apple has secretly told the press that iPhone X facial recognition will not work well. So you can pre-order an iPhone X on Friday if you want. But you may want to hold off a bit.
He thinks Apple leaked last week’s Face ID story to Bloomberg, on purpose, to set expectations low for Face ID. That’s… a theory.
As you may know, the facial scanner in the iPhone X is based on the technology that Microsoft first used, disastrously, in its Xbox Kinect sensor. This probably explains why it works so poorly: If Microsoft could never perfect this in a relatively huge device, how could Apple’s component makers ever fit the technology into “a space a few centimeters across and millimeters deep”?
Yes, how could the company that got a stripped down version of OS X running on a cell phone in 2007 ever pull this off?