By John Gruber
Copilot Money — The Apple Editor’s Choice money tracker. Now also on the web.
Mark Gurman, in his weekly Power On column:
The best scenario for Apple in TV hardware would be a cheap stick (perhaps with no physical remote — use your iPhone instead). It’s an idea that Apple marketing executives detest, but it would help the company quickly expand its presence. If consumers want more power and storage, they can opt for the current box.
At the top of the line, Apple could offer something like the new Mac mini, providing the best streaming quality and gaming options. For this exercise, let’s call these three tiers the Apple TV SE, Apple TV and Apple TV Max. It would use the same “good, better, best” strategy employed by the iPhone, Mac, iPad, AirPods, Apple Watch and even the Apple Pencil.
Neither of these suggestions makes any sense. The only interesting thing about either idea is trying to decide which one is worse.
Streaming sticks are crap, and Apple doesn’t make crap. I also think streaming sticks are fast going the way of the dodo — they were a stopgap low-cost solution for when TV sets didn’t have “smart” experiences with built-in integration for major streaming platforms. Those built-in integrations obviate the need for streaming sticks, and Apple TV is now built into TVs from all major brands, including Samsung, Sony, LG, and Vizio. That’s the Apple TV app, not the full Apple TV tvOS platform, but that serves Apple’s needs. I don’t think it’s possible to provide a full-fidelity tvOS experience via a stick-sized computer that draws power from an HDMI port, and it’s certainly not possible to do so by omitting the goddamn remote control. Arguing that Apple needs to or even ought to build a cheap TV stick today is like those dumb columns from 2009 arguing that Apple needed to make a netbook to compete against shitty $300 laptops. Apple TV is to set top boxes as the Mac is to PCs — it’s never going to get a large share of the overall market, but it dominates the high-end of the market catering to people who actually care.
As for Gurman’s high-end hardware idea, a Mac Mini starts at $600. What would be the point of connecting such hardware to your TV? A Mac Mini wouldn’t offer better streaming quality than the existing Apple TV 4K offers. 4K is 4K, and even older Apple TV hardware streams it perfectly. And while in theory an M4-powered Mac-Mini-caliber Apple TV could offer better gaming than the iPhone-13-era A15 Bionic chip in the current Apple TV 4K hardware, there are zero tvOS games today that target hardware like that, and there’d be little reason for game developers to target such an “Apple TV Pro” device because almost no one would buy one. Whatever the reasons are for gaming not being a big deal on tvOS today, the lack of a “pro” $500 or $600 hardware tier is not one of them.
I think Apple should get the entry price down to $99 (currently $129), and sooner or later they need to update the hardware, if only to support Apple Intelligence. (Perhaps to the A18 or A18 Pro next fall — the current A15 Bionic Apple TV 4K models came out one year after the chip debuted in the iPhones 13.) But the hardware story for Apple TV is fine.
Zac Hall, writing at 9to5Mac back in May 2023:
Now that Final Cut Pro and Logic Pro for iPad are official, let’s talk about pricing. These apps coming out on a random day in May is surprising. Subscription pricing? Not so much. Nevertheless, pricing for these long overdue apps is interesting when you consider their Mac counterparts and the Apple One bundle.
First, let’s address the Mac apps.
How would Apple price Final Cut Pro and Logic Pro for Mac if they were released today? In the era of service revenue, Apple would almost certainly charge a subscription fee for access rather than a one-time fee.
Mac users have had years of free updates to Logic and Final Cut Pro after paying once for each app. In fact, Logic Pro X will be a decade old in July, and Final Cut Pro X turns 12 next month. The price of Logic Pro for Mac today ($199.99) is the same as four years of subscribing to Logic Pro for iPad, and Final Cut Pro for Mac ($299.99) will equal six years of paying for the iPad version.
The iPad versions of Final Cut Pro and Logic Pro are both priced the same: $5/month or $50/year. There is no bundle to get both at a discount.
I was a little surprised when Apple announced Final Cut Pro 11 for Mac two weeks ago and didn’t announce a switch to subscription pricing. Instead, it remains a $300 one-time purchase, and for existing users version 11 is a free upgrade. Whether you like it or not, subscription pricing is no longer the future, it’s the present, and it’s the dominant model for professional creative tools today.
Adobe made this switch years ago, with a particular emphasis on the Creative Cloud bundle that includes their entire suite of apps — Photoshop, Lightroom, Illustrator, InDesign, Premiere Pro, Audition, Acrobat Pro, and more. You get access to Adobe’s entire suite for $90/month, or $60/month if you pay annually ($720/year). They currently offer a first-year 50 percent discount if you pay annually. A la carte, subscriptions to each app cost $20–$23/month, so the Creative Cloud bundle is a good deal if you use three of them, and a great deal if you use more than three.
Apple clearly understands the appeal of subscription bundles too, with Apple One. Despite the fact that Apple didn’t switch to subscription pricing for Final Cut Pro 11 for Mac, I still expect them to sooner rather than later, and if they do, I further expect a bundle. Apple is never going to offer a swath of creative tools as broad as Adobe’s, but the biggest missing pieces right now would be alternatives to Photoshop and Lightroom. My gut feeling is that’s why they acquired Pixelmator and Photomator. They could sell a bundle for, just spitballing here, $20/month or $200/year that would include the Mac and iPad versions of Final Cut Pro, Logic Pro, Pixelmator, and possibly Photomator. Maybe throw in some extra iCloud storage.