By John Gruber
WorkOS: How SSO works and the fastest way to add it.
Apple Developer News, in a post titled “Updates to Full Disk Access in macOS”:
We give developers powerful APIs to build incredible capabilities into their apps for Apple products, backed by a set of controls designed to protect users’ private data. Full Disk Access largely sidesteps these controls in order to allow backup apps to function properly on the Mac. Some developers are using Full Disk Access in ways that could put users at risk, exposing everything on their systems — including files, mail, messages, and even browsing history — without users’ full knowledge and understanding. For communication apps, this can also compromise the privacy of the people users are communicating with.
Going forward, we will introduce additional controls to ensure that users who genuinely wish to grant an app this extraordinary level of access can only do so with very explicit user action. Addressing this is critical. As AI agents become increasingly capable and autonomous, the risks associated with this level of access will grow substantially. We are committed to ensuring users clearly understand these risks before granting such access, so they can make informed decisions about their own data and privacy.
They don’t name names or even mention “agentic AI”, but clearly this is in response to Meta Muse (cf. Jason Aten’s misadventure with Muse accessing Aten’s iMessages), Grok Bot, Claude, Dots, and the rest. This is why we can’t have nice things.
I really worry about just how much Apple is going to lock Full Disk Access down. I use it with several apps that couldn’t function properly without it, and would be severely hampered if I needed to authorize it manually every time they do something.
But before we Mac power users riot in Cupertino, we should note that we have no idea how many non-sophisticated Mac users are calling Apple and queuing up at the retail store Genius Bars to complain about Muse and these other agents having run amok on the Macs, against their desires, after convincing these users to grant them access. It is a legitimate frustration for the highest-functioning users among us that the Mac has, for years, already seemed “too locked down”. But there are now around 150 million Mac users worldwide. Most of them are unsophisticated technically — a majority of them, profoundly so. Many of them have technical needs that cannot be met by the baby computer OS that is iPadOS. For a lot of them it might just be the ability to run the real version of Google’s Chrome web browser — or even the desktop version of Safari. So there are tens of millions of people who need to use a Mac to do things that cannot be done on an iPad, but who have zero understanding of what it means, say, to grant Muse permission for Full Disk Access. And then they think it is Apple’s fault that Muse is suddenly able to read their private iMessage conversations.
(Anyone out there who, say, works at Apple retail store and can confirm whether this is an escalating support issue — one way or the other — I’d love to hear from you, confidentially.)
On iOS (and its tablet variant, iPadOS), you can say OK to every single thing an app like Muse asks for and Muse still won’t be able to read your email or end-to-end encrypted messages from iMessage or WhatsApp. There is no level of permission that grants third-party apps permission for such things. (The EU wants to force Apple to allow that under the DMA.) MacOS isn’t like that. You still need to grant apps permission for such things, but if you say OK to everything an app like Muse asks for on the Mac, you’re granting that app access to, effectively, almost everything on your startup drive. There are still some things it can’t see, but not many. A lot of non-technical Mac users do not understand this and cannot be expected to understand this. They just think, wrongly, that Apple protects them from allowing anything truly dangerous, because that’s how their iPhone (and/or iPad) works. So they just click OK to every access request from Muse and presume they’re still largely protected.
Hopefully Apple has in mind a solution to this situation that will still enable knowledgeable power users to confirm agreement to a sufficiently scary warning and put their Macs in a state similar to what we have today. I worry. What alleviates my worst fears is the knowledge that every technical user at Apple itself needs to use their Mac as the powerful Unix workstation OS that it is. Some of us need dangerously powerful tools. Most Mac users, however, do not — and don’t realize they’re using a dangerously powerful Unix workstation with a very friendly (literal) face. ★
In the 6th inning last night the Yankees were only ahead 2-0, and Red Sox first baseman and all-around jackass Willson Contreras hit a home run, closing it to 2-1. Contreras decided to walk around the bases. The baseball gods do not look kindly upon that sort of ostentatiously belligerent showboatery. (Especially when your team is still losing.) Contreras circled the bags after his dinger like a rooster letting you know he just banged a few hens — but at a slower pace.
In the next inning, Contreras wasn’t paying attention and his laziness allowed a Yankee to reach base after striking out on a wild pitch. That started the rally that resulted in the blowout final score.
Mark Gurman, reporting for Bloomberg (gift link):
Apple Inc. plans to make its long-delayed push into the smart-home market on Oct. 13, marking a critical product expansion for the company under new Chief Executive Officer John Ternus. At the center of the strategy is a smart-home hub code-named J490, according to people familiar with the matter. Apple also plans to announce the first update to the HomePod mini since that device’s 2020 debut and its first new TV set-top box since 2022. [...]
The home hub will take the form of a roughly 6-inch square display, with versions that can be mounted on a wall or placed on a countertop, according to the people, who asked not to be identified because the products haven’t been announced. [...]
Because the device is intended to remain stationary, it has a single FaceTime camera on the front and no rear camera. The product has microphones and speakers in its connected base. The hub is about as thick as an iPhone, and its display is surrounded by a quarter-inch, black bezel reminiscent of older iPads. It has rounded corners and no sharp edges. The device lacks a battery, so it has to be plugged in at all times, and there are no volume or power buttons.
The product comes in Apple’s standard gray aluminum finish and includes a USB-C port for power. The screen sits above a metal, round base with multiple rings of perforated speaker holes and connects to it through a polished metal arm. Users can manually tilt the display forward or backward. And the base has a rubberized bottom to help it stay on a table.
If you think that sounds like the beloved but short-lived “sunflower” iMac G4 from 2002, that’s exactly what Gurman says it resembles. As is so often the case, Gurman seems to know many details about the device, but yet doesn’t know its name, or price. Presumably the speakers are good enough to serve by themselves, but how good are they? Can they be paired with HomePods to create stereo pairs?
The hub’s defining feature will be its ability to serve multiple members of a household. It is designed to recognize who is speaking to it or approaching it, and then display personalized content and provide answers based on that person’s data and accounts. When a user walks up, for example, the device will show that person’s contacts, messages, calendar appointments, notes and preferred app layout. The interface can then change automatically when another recognized household member approaches. It will also have a mode for visitors that hides personal information.
The device identifies users by their voices or through a facial-recognition system, though the latter is less reliable than Face ID on the iPhone. Users can require secondary authentication through an iPhone if they don’t want to rely solely on voice or facial recognition. The iPhone also serves as a fallback when the hub cannot identify someone correctly.
Given that Apple Watch is used as an identifier to unlock your Mac (and, says Apple, iPhone Duo), it would make sense if that worked with this device too.
Echo Wang, reporting for Reuters yesterday:
Anthropic is making a massive bet that AI will transform the global economy more profoundly than industrialization, electricity and the internet, according to its IPO prospectus seen by Reuters.
This is a strong clear lede, but even so it falls short of expressing the true magnitude of what Anthropic represents. To wit, not that “AI” as a field will prove more profoundly transformational than industrialization, electricity, and the Internet, but that Anthropic alone will. This is not an IPO that makes sense if you consider Anthropic one among peers, even a short list placing them alongside just (say) OpenAI, Google, and Meta. It only makes sense if you believe Anthropic is on the cusp of winning a race to create a godlike super intelligence, and that first godlike super intelligence will take over the world.
You know, something exactly akin to the “rapture” events that religious cultists believe are coming.
But the cost to get there will be staggering. Anthropic reported a net loss of $42 billion in 2025, and plans to spend $518 billion on cloud, computing and infrastructure obligations in coming years, according to the prospectus.
If you believe that they’re profitable now you’re as crazy as they are. They’ll seed stories to the press that they’re now profitable, using accounting methods they won’t define (and wouldn’t pass muster for a public company) but won’t make such claims in writing.
The prospectus details how the company has grown sharply in the last year — while also posting wider losses. Revenue grew 12-fold in 2025 to nearly $4.6 billion, even as the company lost more than $8 billion on an operating basis, excluding writedowns of various liabilities mostly tied to previous fundraising, according to the documents, reported here for the first time. [...]
Anthropic said nearly a quarter of its revenue came from two customers last year, and as part of its risk factors, warned that many of its largest clients were not locked into long-term contracts and could cut or stop spending.
I don’t think this is complicated. Their revenue is accelerating rapidly because they’re selling compute at a loss. They spent $13 billion to make $5 billion last year. Their revenue is growing rapidly, yes, but their costs are growing even faster. They’re already on the hook for half a trillion dollars on cloud computing expansion but their revenue is precariously reliant on a few big-spending whales who aren’t under contract, and commodity open source models are rapidly closing the gap. If Anthropic is losing a fortune now with $13 billion in costs how are they going to break even spending $100+ billion per year? Don’t worry, their godlike AI will figure that out?
Anthropic’s proposed valuation is easily calculated, as -50 times 2025 losses.
The more they lose, the more they win!
Regarding my post yesterday speculating on how Apple’s October — seemingly set to be a big one — might play out, a friend asked if any or all of the new stuff might be released through Apple Newsroom announcements only. Good question. Let’s run through the rumored new hardware products:
Desktop only, and you definitely want sound on. (Update: Now works great on mobile devices, too!)
With things like this I always start with Kottke.org. No idea why, because it’s quite possibly the last site on the entire web I’d want to see actually destroyed. (Well, second-to-last.)
“A foundry for bastard web fonts.” The default is a version of Times New Roman but every 7th glyph is replaced with one from Arial, but you can dial up whatever bastardization you want.
This is why I’m not at all worried about AI destroying the world. Look at the horrible things human beings have made.
Sancho Panza:
I recently had an experience while doing a simple Google search that was so profoundly weird that it stopped me in my tracks.
Kagi, the search engine I’ve been using for a few years now, gave me the exact sort of results to Panza’s query that he was looking for.
If anyone could devise a funny way to measure battery life, it’s her.
Apple executives seemingly did very few interviews after the iPhone event three weeks ago. The best, perhaps by far, is this 11-minute video with Craig Federighi by “Donald Decodes”, a Chinese language creator. His YouTube account only has 1,100 followers (and only had 500 at the time of the video) and only one other video — presumably he’s got a big following in China. Very insightful questions about the Duo user interface — and Federighi gives very thoughtful answers. The question (and answer) about “back” swiping really gets to the heart of what makes iOS so much more cohesively designed than Android, spatially.
Glenn Fleishman:
Leaving Stolen Device Protection enabled does mean that you may have to wait an hour in some scenarios to manage aspects of your Apple Account, make changes to Face ID or Touch ID, change your device passcode, and a few other actions. But this minor inconvenience might assuage the kinds of concerns that Scott wrote in about, and make you more comfortable that your big basket of secret eggs won’t scramble.
I put off enabling Stolen Device Protection for a while after it came out, because I’m stubborn and trust myself to a degree that’s probably irrational. But when it became the default I enabled it, and haven’t once regretted it.
Jeremy Stern, in a massive and massively good profile of Mark Zuckerberg for Colossus:
Unsure of my own ability to evaluate such things, I leave Meta HQ and spend another few days in Palo Alto and San Francisco ahead of my interview with Zuckerberg, seeking out a number of MSL’s competitors and investors who agree to speak to me on background. Many of them take pleasure in what they describe as the organizational “mess” of MSL, in the people there allegedly being motivated more by money than by true belief, and in Zuckerberg as a maker of boredom-relief apps and targeted advertising, not of godlike intelligence or the singularity.
I’m inclined toward sympathy with much of what they say, though I am also irritated and want to shove them in a locker. While I am not the first to chafe at their combination of messianism, contempt for ordinary consumers, and denial that they, too, are rapacious capitalists, I am apparently the first to ask them to steelman the outcome in which Zuckerberg, in light of his long history, survives and expands. Which turns out to be simple:
AI is not, in fact, God. Instead, it does math and solves a limited set of problems humans face, and is otherwise simply useful and cool. Anthropic, and to a lesser extent OpenAI, have trouble ever accepting this fact. Zuckerberg does not. He has not spent a decade comparing his company to the Manhattan Project, and thus he is not above pushing the frontier of AI to help people book airline tickets, make dinner reservations, and edit photos. He will use it to drive down the cost of serving his users to zero, and to drive up his revenue by improving ads. He will use cash from the ad business — and his ownership of data centers, chips, and other infrastructure that Anthropic and OpenAI have to pay to rent — to undercut them on price. The potential install base for his AI is 3.6 billion people, who don’t care whether a given model is six months behind the frontier.
If AI commoditizes, then Anthropic and OpenAI go to zero, and value accrues instead at the complements Meta already dominates, like distribution, attention, personalization, and commerce. If it doesn’t commoditize, then at least he is not his competitors’ prisoner the way he’s been with Apple, and all he has to do is remain within six months of the frontier, which he’s already close to. Heads, he wins; tails, he wins.
Until last week I’d somehow never heard of Stern and never heard of Colossus (of which Stern is editor-in-chief). But on Thursday Ben Thompson published an interview with Stern at Stratechery — in the wake of this astonishingly well-written, insightful, and dare I say fair 15,000-word profile of Zuckerberg. It’s incomprehensible to me that heretofore I was unaware of Stern’s work or Colossus’s existence.
There is so much of the piece that I do not want to spoil, but I very much want to talk about. (Tummy drums!) I quoted the bit above simply because that third paragraph summarizes my own take on AI so well — along with my take on what is profoundly wrong with Anthropic in particular, and OpenAI to some degree.
Whatever your expectations are for a “long profile of Mark Zuckerberg”, Stern’s piece will surprise and delight you.
Jeff Johnson:
In other words, Muse AI is a blatant copy of Muse from Meta, the latter of which is currently the #1 iOS App Store download in the United States. I don’t know where Muse AI ranks in the iOS App Store, but I do know that it’s currently the #20 Mac App Store download in the US.
It wasn’t languishing in obscurity — it had risen to #20 in the Mac App Store. A lot of Mac users are very confused when they’re told that Mac apps are available but they’re not in the Mac App Store, so it’s a rife opportunity for scammers. In the same post Johnson also documents an app named “App for Instagram º” and another named “Video Player for VLC”, both of which use rip-off icons in addition to their rip-off names. “Muse AI” is now gone, but “App for Instagram °” and “Video Player for VLC” are both still there.
I do wonder what the guy who made Muse AI was thinking. How long did he think he was going to get away with this?
On the new episode of The Talk Show that dropped over the weekend, Andru Edwards and I talked first about the September event Apple held three weeks ago at Apple Park, and then moved on to speculate about what they might do in October. The rumor mill says Apple has a bunch of as-yet-unannounced products coming: a new iPad Mini (8th generation), new Apple TV hardware (4th generation — maybe they’ll give it a better name than “Apple TV 4K”?), new HomePod Mini (2nd generation), and an altogether new HomePod-type hub with a display. Also, October is the usual month for new Mac hardware, like maybe M6 iMacs and a new high-end MacBook lineup with OLED displays that (ugh) are also touchscreens.
That’d be a lot to introduce all at once. Maybe they hold one event/keynote movie for all of it, or maybe they split it in two — one for “home” stuff, and one for new Mac stuff. (Not sure where the iPad Mini would go in that split.) Or maybe they announce it all in one keynote but split the product availability, like they did with the iPhones 18 Pro and Duo at the keynote three weeks ago. Maybe the new MacBooks, if they really do have touchscreens, get announced in October but won’t ship until November to give developers time to adopt touch APIs — just like with the Duo. Apple is secretive, but they stick to predictable patterns if you pay attention.
The dates we do know are those for the iPhone Duo, with pre-orders beginning on Friday, October 16 and shipments beginning one week later on October 23. Apple, in my experience, sticks to a very predictable schedule for review units. They typically go into reviewers’ hands mid-week (Tuesday or Wednesday) during the week when pre-orders begin (usually a Friday, sometimes a Saturday, like this month, when the iPhones 18 Pro and new Apple Watches went on sale Saturday, September 12). Reviewers typically get only six or seven days with hardware before the embargo lifts for publishing reviews. (Most reviewers have their reviews ready to publish by that time; others enjoy the whooshing sound the embargo deadline makes as it goes by.) The review embargo thus typically lifts on the Tuesday or Wednesday of the same week when the product is set to begin shipping to customers on Friday.
I have been told absolutely nothing about when, or even if, Apple plans to seed advance units of the iPhone Duo to reviewers. In my experience, even off the record, Apple never talks about these things in advance, nor offers hints. But if they do seed review units of the Duo, I would expect that to start on Tuesday, October 13 or Wednesday the 14th, with the embargo lifting on October 20 or 21, two or three days ahead of the Duo reaching customers on Friday the 23rd. It’s also my experience that Apple does not like shipping review units of high-profile new products like the Duo before they are released to the public. They prefer handing review units like the Duo to reviewers in person. You sign the embargo agreement in person, and they hand you the product in person. One natural way to hand reviewers iPhone Duo units in person would be to hold a media event, for other new products, on October 13 or 14. Kill two birds with one stone.
If they hold such an event in New York that week, it would be really nice if it coincided with a Yankees home game in the ALCS. But now I’m really getting ahead of myself. ★
Vidit Bhargava (developer of LookUp and Movie Buzz):
Duo-Man offers the complete walkman experience on the iPhone Duo. Open the Duo to pick and “insert” the cassette, Close the Duo to start listening.
Yes, I actually recorded the button clicks and static noise from a real Walkman!
More like this, please.
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Katie Notopoulos, in a short tweet thread regarding Alexandr Wang’s “Why We’re Building Muse” essay:
This makes me feel insane! This is faux-hallmark pap and if you believe for 1 sec that he cares about helping people “spending more time with family” or “opening a bakery” you don’t need to wait for AI to kill us; you’re stupid enough to drown from looking up at the rain.
My take is much closer to Notopoulos’s than to Manton Reece’s. I think it’s fascinating that Wang’s essay doesn’t sound at all like the sterile neutered voice of a Meta executive. I think it’s his voice, and he really wrote it. I just think the sentiment he’s expressing is creepy.
Wang wrote that Muse “Clears the way and solves all the problems it can until the human part, the wanting and the dreaming, is all that’s left.” That’s dystopic, not utopic. It’s the actual creation and doing of things that makes life worthwhile — not just wanting and dreaming about it.
Wang’s premise only reaffirms my longstanding hunch that Zuckerberg sees Buy n Large as the good guys in Wall-E.
Back in 2011 I linked to Reelizer, a splendid archive of movie posters curated by Roger Erik Tinch. Reelizer went away for a few years, but Tinch has brought it back, seemingly better than ever. Huzzah.
Alexandr Wang, blogging on X:
Now imagine every person on earth with a second mind beyond their own. A general manager whose whole job is to find out what you want and make sure it happens. Someone that hears the half-sentence, “I feel like there’s something more I could be doing,” and helps fill in the blanks. This might not be a genie in a bottle, but it can be someone that says, “This is the thing you’ve been dreaming of your whole life. Let’s go get it. Here’s how.” And then builds a plan. Sends the email. Makes the phone call. Finds the funding. Keeps you on schedule. Clears the way and solves all the problems it can until the human part, the wanting and the dreaming, is all that’s left.
Via Manton Reece, who writes:
This is a mission statement. It’s ambitious and clear. Compared to Meta’s usual “connecting people” pitch — which we just translate to “scale to everyone and serve ads” — this new statement from Alexandr feels almost shockingly personal and new.
I keep mentioning Apple’s 1992 groundbreaking PowerBook Duo series as a precedent for the iPhone Duo’s name. But of course in 2020, Apple released the MagSafe Duo Charger, a wonderful Lightning peripheral for charging an iPhone and Apple Watch at the same time. It even folded.
A brief note on the PowerBook Duo, while I’m at it. I got an email this month from Dave Rothschild, a now-retired former Apple employee who helped spearhead that project, and he emphasized that the internal motto was always “Best of Both Worlds”, abbreviated internally to just “BOBW”. At the time, laptops were just profoundly less powerful than desktop computers, but desktop computers of course were the opposite of “portable”. The Macintosh Duo was a terrific success, because it really did achieve that “best of both worlds” experience. Here’s a 2015 retrospective on the PowerBook Duo by Christopher Phin that captures and illustrates just how groundbreaking it was.
BOBW is exactly what the iPhone Duo needs to be. It needs to be a great iPhone on the outside, and a great mini tablet on the inside.
Bonus link: Rothschild’s daughter Gabby made a nice “This is not Apple’s first Duo” video, including footage of her dad doing the initial on-stage demo back in 1992.
Markus Kuhn:
In the ISO paper size system, the height-to-width ratio of all pages is the square root of two (1.4142 : 1). In other words, the width and the height of a page relate to each other like the side and the diagonal of a square. This aspect ratio is especially convenient for a paper size. If you put two such pages next to each other, or equivalently cut one parallel to its shorter side into two equal pieces, then the resulting page will have again the same width/height ratio.
Same principle as using the square root of 2 to achieve a very similar aspect ratio on both the iPhone Duo’s inner and outer displays. With the international paper system, you can do things like scale up 2× or scale down 0.5× without changing the relative margins. E.g. print or photocopy at 50 percent to get two virtual pages per printed page of output. It’s an elegant system.
Zac Bowden, Windows Central:
In 2024, Microsoft and Qualcomm kicked off a new category of Windows hardware it called “Copilot+ PCs” that set the baseline for a new wave of AI-first computers, and launched with exclusive features that would not be made available on PCs that didn’t meet a new set of system requirements.
The launch didn’t go smoothly. [...]
I’ve noticed that none of the Surface PCs launched in 2026 include the Copilot+ PC moniker in their product names, unlike the Surface PCs that launched in 2025 and before. Now, you have to go digging to find any mention of Copilot+ compatibility in specification sheets.
Microsoft’s had to dig a lot of holes in the ground behind that shed over the years. The lesson here is that good devices are just good devices. A good PC is going to be a good PC for AI too. Wasting time with special branding is a distraction from the core task of just making the devices good.
Andru Edwards returns to the show to discuss Apple’s big September event and their new products: the iPhones 18 Pro and Duo, AirPods 5, and Apple Watch Series 12/Ultra 4.
Sponsored by:
A reader asked if this Gary Choyka who hit two holes-in-one in the same round of golf back in 2020 is the same Gary Choyka who was my history teacher 30+ years ago. Indeed it is. He looks good. (He was a hell of a basketball player too.)
“Thibault”, in post on Mastodon responding to Brent Simmons’s “stock Mac UI” post that I just linked to:
It reminded me of my own explorations with the macOS design language, especially the modern title/toolbar which I believe is one of the most foundational design regression on the platform.
I played with the idea of redesigning the Finder with the original hierarchy but keeping the current Liquid Glass styling. Though it’s still far from what I’d like to see on my Mac, I thought I’d share.
Here’s his subtle mockup:
The changes in Thibault’s redesign, if you describe them verbally, sound minor. But looking at the differences feels like a huge — and much needed — breath of fresh air. It relaxes my nervous system to see obvious differentiation for window chrome at the top. The hierarchy is clear: this area is the window, this area is the content of the window.
Apple’s MacOS 27 Golden Gate stock UI deliberately does away with that differentiation, for no good reason. I crave clarity, and Apple’s current MacOS design language rejects clarity. Like: where exactly can you click to drag a window around? That ought to be obvious; instead it’s literally a guessing game. And Thibault’s simple example also shows that the problem has nothing to do with “Liquid Glass” controls.
Brent Simmons:
To recap: the reasons for using stock Mac UI are 1) user familiarity, which we’ve known for a while just isn’t a thing, and 2) hoping to be able to expend less developer effort, which we’ve seen can work against you.
But there’s another reason: the stock Mac UI is designed by Apple, the best designers in the world, and do you really think you can do better? Really?
The app world is full of people who think they’re better and they’re really, really, really not.
Well, I still think Apple has the best collection of UI designers in the world, but, for whatever reasons, the guidance from above on how the Mac UI should look is missing the mark. I’m not blaming the people doing the work — they’re doing great work with the direction they’re given.
So this — bad direction — is where the secret third reason falls down. And we’re left with no real reason to stick with stock Mac UI (except for wanting approval from longtime Mac people like me, and you really shouldn’t care about that at all).
I was hesitant to quote anything from Simmons’s post, because you really ought to read the whole thing. (I’ve always loved the way Brent writes.) But I really like his emphasis throughout the piece on the term “stock Mac UI”. Debating the nuances of what it means for software to be “Mac-like” is one of the through lines of Daring Fireball since the very beginning. It doesn’t mean just one thing, and it doesn’t encompass just a few things. It’s a lot of things. But that makes it susceptible to picking and choosing — what one considers “Mac-like” might just be what one personally prefers.
But using the stock Mac UI — or building your custom UI atop (or in OOP terms, subclassing) stock Mac UI controls — is so thoroughly agreed-upon as a fundamental aspect of Mac-like-ness that it’s seldom even discussed. This relatively short post from Simmons bursts that bubble — or if you’ll permit a grosser but perhaps more apt metaphor, lances that boil. The emperor has no clothes, and MacOS’s stock UI is bad. It’s that simple.
At the end of the post Simmons includes two screenshots of NetNewsWire after a day of noodling where he removed the stock window chrome and toolbar (the venerable NSToolbar, perhaps the stockiest of stock UI elements) and replaced them with custom controls. If you told me 10 or 20 years ago that Brent Simmons spent a day replacing NSToolbar in NetNewsWire just to see what it looked like, I’d have called him on the phone to see if he was OK.
But today, after the last few years of Apple losing the plot with the Mac user interface, I look at these two screenshots and my first thought isn’t that they look old-school. It’s simply that they look refreshingly Mac-like. Understated, humble, and obvious. Not nostalgic. Just ... good. And more Mac-like than the actual current version of NetNewsWire, which thoroughly embraces the stock Mac UI from Apple.
It’s Friday, and Muse is still the #1 app in the iOS App Store — that’s a full week in the top spot. Who knows if it’s a flash in the pan or not. (Remember Clubhouse? Sora?) But at the moment it’s clearly a hit. It certainly helps that Meta itself is promoting Muse heavily on its own channels like Instagram and Facebook.
The Muse iOS app is sandboxed — because it has to be. So that’s the only version I’m personally tinkering with. But the Mac app is the more powerful one, because, well, it lets Muse drive your Mac. The fact that the Muse Mac app is so powerful is why it has to be downloaded from the web. It’s not in the Mac App Store because apps that do what the Muse Mac app does aren’t permitted in the Mac App Store — or are only permitted with hard-to-get entitlements. There are a lot of good reasons why good Mac developers have long been frustrated by those rules. (Users too.) But the upside of Apple’s restrictive Mac App Store policies is that users can blindly install apps from the Mac App Store and trust that those apps cannot run amok on their system.
The way I think about running an agentic AI on my Mac is simple. I would never let an unknown person use my Mac. Not even for a minute, not even with me watching them. Let alone letting them use it nonstop, without my watching them. I’d be uncomfortable letting even a trusted friend use my Mac, logged into my user account. So why would I let an AI robot, no matter the source? It doesn’t even get to the point of my considering Meta as Muse’s creator. I wasn’t tempted an iota to try OpenClaw, and I’m not tempted to try Muse on my Mac. On a Mac, maybe. But not my Mac.
Same thing for granting Muse — running in the cloud, not on my Mac — access to my email, or calendar, or banking. I wouldn’t grant a stranger access to my email. So why would I grant a robot? But my refusal to grant Muse access to anything like that means that it’s basically just a toy for me to poke at.
A lot of people hire personal assistants — humans — and give them access to their email (and calendar, files, bank accounts, etc.). I’ve never done that, but I’ve long considered it. I see the appeal. But if I hired a personal assistant, I’d get to know them first. Develop some trust. My time is valuable, but not as valuable as my comfort, and I’d be excruciatingly uncomfortable giving anyone — or anything — I didn’t trust access to my life. I’m not saying I will never grant access to such things to an AI agent. In fact, I bet that sooner or later I will, to some carefully measured extent. But not now.
One of my favorite teachers in high school was a history teacher named Gary Choyka. I had him for morning homeroom too, and I loved that he had a daily subscription to The Philadelphia Inquirer, a real newspaper, not just our Podunk suburban rag. Mr. Choyka was a great teacher, full stop. I learned a lot about the world, and a ton about our civil rights and liberties here in the U.S., from him. It was from Mr. Choyka that I learned that you do not have to allow the police to enter your home just because they’re at the door claiming that they’re going to enter the home. That came in handy at some high school parties (and made me the designated knock-at-the-door answerer).
Part of what made Mr. Choyka a great teacher is that he had a wonderful presence, a mastery of the classroom. And he had one devastatingly effective technique. If he was giving a lecture and a bit of chatter between students grew to the point of even slight disruption, he’d just stop talking, mid-sentence, stare at the chattering students, and after waiting a few beats, say, “I’ll wait.”
Having been the disruptive whisperer more than once, I still feel small thinking about that phrase. It was like getting zapped by Rick Moranis’s kid-shrinking machine. Thirty-some years later and I can still hear him saying it. I’ll wait. It worked because he meant it. He wasn’t going to compete for attention.
It’s not really an analogous situation at all. But somehow it’s Mr. Choyka’s signature line that comes to mind when I ponder how I feel about AI agents — at least the sort of ones like Muse that want control over my personal computing, and really, personal life. I’ll wait. ★
Mark Gurman, reporting for Bloomberg Wednesday, after Meta’s 2026 Connect keynote (gift link):
Meta Platforms Inc. unveiled a palm-sized, dedicated gadget for using Muse, the company’s popular new artificial intelligence assistant, pushing deeper into the AI devices market with a surprise announcement.
The product, unveiled on stage by Meta Chief Executive Officer Mark Zuckerberg, was born out of the company’s new design lab led by former Apple Inc. interface design chief Alan Dye and its Superintelligence AI group. [...]
Dye, the former Apple design executive, and Billy Sorrentino, one of his top deputies at the iPhone maker, were two of the driving forces behind the project and the creation of the Muse character-based interface, Bosworth said.
Meta recruited the executives at the end of 2025, forcing Apple to shake up its own design team to fill the void left by their absence. Dye and Sorrentino hired a slew of other designers from Apple as well, and they contributed to Muse Charm as well as the interface of its Muse smartphone apps, Bosworth said.
On today’s episode of Dithering (which you should subscribe to), Ben Thompson dropped a juicy tidbit about this (starting around 5m:15s):
Thompson: By the way, do you want to hear some gossip about this?
Gruber: Yeah, of course!
Thompson: Well, Mark Gurman has a piece crediting Alan Dye. Utter and complete theft of credit is what I’m hearing. Alan Dye doing Alan Dye things.
Jason Aten, in a good follow-up to his previous column at Inc. (the one where he described how Muse, running on his Mac, read his Messages database):
The entire reason Muse is interesting is that it isn’t just a chatbot, but can actually do things for you. But that promise also comes with a pretty high bar of responsibility. If your goal is to put a powerful AI agent on millions of devices, you have to be incredibly clear about what’s happening, and what people are agreeing to.
If your primary audience does not understand what Full Disk Access means, you should not surprise them with “I’m reading your text messages.” It’s unreasonable to expect them to learn about things like virtual machines, permission architectures, macOS TCC, Sentinel agents, or database synchronization in order to understand what the thing is doing or what is happening with their personal information.
Having an agent installed on people’s computers that appears overeager to access their information or take action on their behalf isn’t helpful. It’s terrifying.
Aten makes some good points about the inherent tension between Muse — especially in the context of running on your Mac desktop — being powerful cutting-edge technology yet being presented by Meta in an extremely consumer-friendly package. Muse is getting a lot of attention — including mine — because it’s both groundbreaking technically (each user gets their own entire persistent Linux VM running in Meta’s cloud) and because it’s packaged in an easy-to-install easy-to-use way. It’s literally presented as a cute mascot. It’s the first consumer-accessible agentic AI system, and Meta has truly done an amazing job with that. But it’s a genuinely open question whether consumers have any understanding what this means. If you buy a power saw that can cut your fingers off, you are almost certainly aware that you are buying a power saw that can sever your fingers. You may or may not choose to use it with appropriate carefulness. But you know just by looking at it that a power saw (or a nail gun, or a chef’s knife, or a hammer, or any other powerful tool) is dangerous. I don’t think people realize how powerful — and thus dangerous — Muse is, especially if it’s running on your Mac.
Eli Tan, writing for The New York Times, “I Gave My Life Over to Meta’s A.I. Agent and Was Blown Away” (gift link):
For one final task, I asked Wren for a good way to spend that $44.99 it had saved me. At this point, it knew my life pretty well. I thought it might suggest something altruistic, like donating the money to charity or buying flowers for my girlfriend, who was recovering from surgery.
Instead, it suggested something even better — buying bowls from Heath Ceramics, a local ceramics maker with a dedicated following, on Facebook Marketplace, one of my favorite pastimes.
Reading Tan’s “blown away” review (which words only appear in the headline, but it’s his byline under it) made me feel like I was on a hidden camera show. Like I’ve been told I’m about to be served some blow-you-away good coffee and what I’m tasting sure tastes like Folger’s fucking crystals. I’m not saying Muse isn’t capable of blow-you-away things, but I sure didn’t read any of them in Tan’s review. And then, at the end, it steers him toward buying something from ... Meta’s own Facebook Marketplace? And the reaction isn’t a hard eye roll?
I get the feeling that Tan believes he’s supposed to be impressed by Muse so he wrote a piece saying he was impressed even though he didn’t use it to do a single impressive thing. If Tan asked the new Siri AI for a recommendation on what to do and it suggested he go to an Apple Store and buy new AirPods, would he not think that a bit cynical? Or if Alexa suggested that he should buy more Kindle books?
Here’s Rusty Foster, over at Today in Tabs:
Tan and Johnson both seem like they have totally ordinary middle class white collar 2026 American lives, so I don’t mean anything personal against them when I say these reviews both make their authors sound like the biggest imaginable losers. You can’t call a guy to pick up a branch? Within two weeks? You can’t actually pick up a branch yourself with your own meat hands and throw it in the woods or something? What do you mean you had your robot shop for collectible ceramics? Is there any other part of collecting ceramics as a hobby besides shopping for them? Is your hobby now “having bowls?” Hi, I’m Eli Tan, writer for the New York Times. In my leisure time I enjoy owning dishes.
Victoria Song, in her Optimizer column/newsletter for The Verge:
I’ve been aggressively avoiding Muse since it launched a few weeks ago. Sure, some of that is because I was busy testing other devices. But the number-one reason why is that I am horribly vulnerable when faced with extreme cuteness.
Alas, at Meta Connect, I couldn’t escape this pink-cheeked fella with his plush ivory fur, and so I finally downloaded the app once I returned to my hotel room. He was plastered on every screen during the keynote. My eye twitched with maximum cute aggression when Meta CTO Andrew Bosworth showed us his Muse agent Cooper. The duderino was dressed in a lil pilot outfit because he’s Boz’s test pilot. My face scrunched with rage when Cooper picked up his pudgy round arms to wave. It’s the cutest thing I’ve ever seen at a tech keynote. The tiny demon in my head thought to itself, “I WANT TO SQUISH ITS LITTLE FACE.” [...]
Most people I know would say that Meta stuffing an AI agent into everything and anything feels sinister. Now look at Jolly’s little smile. Tell me it doesn’t make the corners of your mouth twitch slightly upward. If you honestly say no, you’re stronger than I am.
What attracted Song to Muse is what has, to be honest, turned me off. I don’t think it’s because I’m stronger than Song. I just think it’s weird that Muse wants me to give it a name and design a cartoon mascot for it. My impression of Muse isn’t that it’s even vaguely cute. I’m not trying to be obtuse here. I see that it’s supposed to be cute. I can see why some people see it as cute in the way it’s clearly intended to be cute. But I just see it as phony. And I despise phoniness as much as Holden Caulfield did.
My wife and son both love cilantro. I can’t stand it. I’m one of those people who thinks it tastes not just like soap, but soap that I’d regret washing my hands with because if I did I’d hate how my hands smell and I’d want to find another sink with different soap to scrub that off. I don’t have better taste than my wife or son. (My wife says quite the opposite.) It just registers differently for me.
Muse’s cutesy appearance and tone hits my mind like cilantro hits my tongue. I want my humans and animals warm, and my computers cold. Fun? Sure! But not cute. That’s a fine line between fun and cute, but I know it when I see it, just as surely as I know when something has cilantro in it.
Great interview from Stern, as usual, seemingly conducted on the old set of Three’s Company. She opened by asking if AI is going to wipe out humanity, and I think Zuck whiffed by not simply laughing and saying no. She also directly asked his thoughts on people calling Meta Glasses “pervert glasses”.
Regarding the shift from “the metaverse” to AI, Zuckerberg likened it to Apple having started work on touchscreen tablets and then pivoting to turn the technology into the iPhone first. His point being that it’s not that iPads weren’t a big successful idea, but they’re not as big as phones.
There are four big players in consumer AI: Google, Meta, OpenAI, and Anthropic. I don’t think Zuckerberg mentioned any of the others by name — neither in his Meta Connect keynote, nor in this interview with Stern. But much of what he unveiled and explained, in both, makes the case for Meta as the leader in this space. Compared to Google, Meta is highly focused and Google is seemingly utterly unfocused. Focus matters when you’re trying to ship something new while exploring uncharted territory. Compared to OpenAI and Anthropic, Meta has consumer-product chops. If there’s no moat around the AI model technology — and I’m ever more convinced there is not — it’ll be the products AI is wrapped into that matter.
Meta’s annual keynote yesterday was a tight 55-minute live event held on their campus in Menlo Park. I watched the whole thing this morning, before recording tomorrow’s episode of Dithering. (Which you should subscribe to.)
It was a good keynote. Consumer products announced:
Third-generation Meta Glasses with cameras.
A new glasses product: Ray-Ban Meta Audio. These are audio-only smart glasses, with microphones and speakers, but no camera. Zuckerberg pitched them as being less expensive, having longer battery life, and looking much more like regular glasses. All of those things are true, but he deftly avoided the privacy backlash against glasses with cameras. They’re not that much less expensive than the camera models, starting at $350.
Meta VR Glasses. Slogan: “The weight is over.” Some similarities to Vision Pro: use cases include immersive movies and sports, virtual displays for computing, and gaming; the computer is a thick phone-sized puck connected to the glasses via a cable. Some significant differences from Vision Pro: Meta VR Glasses only weigh 100g; Vision Pro weighs 750–800g. It’s almost an order of magnitude difference by weight. Also: these are only going to cost $1,300. Not out yet, coming in “spring”. I used to think I’d at least use my Vision Pro when I fly, but I haven’t taken it with me on a flight in two years. It’s too big and too heavy — a small piece of carry-on luggage unto itself. By dint of their weight alone, Meta VR Glasses seem far more comfortable, and also far more portable. They look a lot more like regular sunglasses than Vision Pro (or Meta’s own Quest goggles) — but they definitely don’t look like regular sunglasses.
Meta Charm. A pendant/stopwatch-sized thing with a screen and fingerprint reader, that serves as a dedicated device for interacting with Muse. Will supposedly have 5G cellular connectivity in addition to Wi-Fi, but it’s not a phone. Vaporware at the moment but supposedly shipping by December. No price given. My daily “World in Brief” newsletter from The Economist described Charm thus: “Imagine a tiny smartphone that can’t do 95% of the things that the one in your pocket can.”
The star of the show wasn’t any of the hardware products but Meta Muse. Muse is the through line for Meta this year. If there’s one thing I think Zuckerberg did wrong in the keynote, it’s that he didn’t explain where Muse stands compared to Meta AI. I’m pretty sure that the answer is that Muse, as an AI agent, is a superset of Meta AI, a mere chatbot. If you use Muse, you should have no reason to use Meta AI; if you use Meta AI, Zuckerberg should have encouraged you to upgrade to Muse. I think that’s the gist. But it would have been good for Zuckerberg to explain it.
Apple Newsroom:
Apple today announced the opening of Apple Music Hall, a brand-new state-of-the-art live music venue in London’s storied Battersea Power Station, designed to connect artists and fans through bespoke, intimate performances unlike anywhere else.
Apple might be the most interesting architecture company in the world this century. They have a core look and feel they apply to their own facilities built from the ground up (e.g., Apple Park, certain flagship retail stores), but they also have tremendous respect for historic buildings they take over.
The balconies in Apple Music Hall are bronze, but the lighting (at least in Apple’s photos) is so warm that the balconies look a little like giant Mac Minis.
Dan Luu serves up some copiously documented claim chowder:
After this point, most further predictions that I saw were either non-falsifiable or resolve in the future. Note that I didn’t attempt to catalogue statements that are nonsensical or were simply factually incorrect statements at the time, such as his December 2024 claim that “Generative AI’s products have effectively been trapped in amber for over a year.” January 2026 claim that “[models are] basically the same as they were a year ago. They have the same efficacy”. Zitron has not only made forward-looking statements that AI capabilities will not improve, he’s also consistently made backwards-looking statements that capabilities have not improved which, while obviously false at the time, seem to play well to his base (along with his other false statements). If you connect all his statements together, it’s implied that AI had the same capabilities in January 2026 as they did in December 2023 (and if you connect later statements, it’s actually implied that capabilities in August 2026 are the same as in December 2023, though to be fair to Zitron he frequently contradicts himself and has also admitted to limited improvement in mid 2026).
Michael Steil:
Apple’s ill-fated Copland operating system is notoriously hard to run on real hardware, and has not previously been available in emulation. Here is the last build, D11E4 from June 1996, in an improved DingusPPC.
Playing around with the GXSlidemaster app, I found a bug. The keyboard shortcut for File → Print One is ⌥⌘P, but the menu manager displays it as ⌘π (because Option-P is how you type a lowercase pi; add Shift to get an uppercase pi (∏)). I should file a Radar.
Anyway, I don’t think I’ve ever used Copland before. It wasn’t just hard to run on real hardware, but hard to get. It’s fun but kind of gross to see it boot up spewing console detritus rendered in good old bitmapped Monaco 9 (inside windows — even as an early developer build Apple was still Apple). There’s really not much there there, though. The only work they’d accomplished was under the hood, and there’s seemingly nothing of actual interest in the user interface.
Apple Developer:
As part of agreements with select European competition authorities, Apple is introducing changes to its App Tracking Transparency framework in the European Union. Beginning with iOS 27.2 and iPadOS 27.2, developers will have the option to use an alternative version of the App Tracking Transparency system prompt in the EU. The requirements for when you must seek permission to track users will remain the same. Due to legal requirements, only the alternative version of the system prompt is available for apps distributed in Germany, France, Italy, Poland, and Romania.
In addition, for users in the European Union, you can reprompt [sic] a user via the App Tracking Transparency system prompt one year after the user’s previous choice in your app’s App Tracking Transparency system prompt, regardless of whether that choice was to accept or reject. A user cannot be re-prompted if they have disabled “Allow Apps to Request to Track” (renamed to “Allow Apps to Request to Link Your Activity Across Companies” in the EU) in their device’s Settings.
As Benjamin Mayo notes, “Allow Apps to Request to Link Your Activity Across Companies” is catchy.
The gist of this is that there are three constituent groups: Apple, users, and third-party developers. I’ve long argued that Apple prioritizes those groups in that order. What DMA/EU proponents have fooled themselves into believing is that the European Commission works to move users into, or at least closer to, the top spot. The truth is that they (and national regulatory authorities in Europe) work to move third-party developers and publishers into a more privileged position, at the expense of users’ privacy and experience. Users don’t want to be tracked without permission. Apple doesn’t want users to be tracked without their permission. But an awful lot of third-party developers and publishers want to track users without their permission or knowledge.
Just getting the term changed from “tracking” (one word, easily understood) to “linking your activity across companies” (five words, obfuscated) tells you all you need to know.
See also: Nick Heer has a different take at Pixel Envy.
The most extraordinary Apple event in the company’s modern history was the emergency press conference on Friday, 16 July 2010 to address “antennagate” — the out-of-control media narrative that the iPhone 4 had a defective antenna design. The event was only scheduled one day in advance — I got invited around noon ET on July 15 and was on my way to the airport about an hour later. It remains one of the most interesting press events I’ve ever attended.
The event was held in Apple’s Town Hall auditorium at the old Infinite Loop headquarters. Town Hall is a tiny venue but it wasn’t full. It opened with Jonathan Mann’s “The iPhone 4 Antenna Song” (refrain: “If you don’t want an iPhone 4, don’t buy it; if you bought one and you don’t like it, bring it back”), then Steve Jobs took the stage for what he said would be a 15-minute presentation but which took 30 minutes. Then Jobs had COO Tim Cook and hardware chief Bob Mansfield join him on stage to answer questions from the assembled members of the media.
Apple itself hosted video of the presentation — minus the Q&A — for some time after the event. But after a few years they took their copy down. There have been copies on YouTube, but the only one that seems to be left is this 14-year-old copy from the YouTube account Tech Knowology. It’s got Mann’s opening song and Jobs’s half-hour prepared presentation, but it cuts off right as Jobs invites Cook and Mansfield to join him on stage. To my recollection this is where Apple’s own official video cut off too — I think this version on YouTube is just a copy of Apple’s.
The Q&A was on the record (which is the entire point of a Q&A), and was reported widely, but I don’t think there’s ever been video of it. Here’s a report by Jeff Carlson at TidBITS, published the day the event was held, which states, “The video omits a long and interesting Q&A at the end.”
Then, yesterday, video of the Q&A hit YouTube. I don’t know what truck it fell off the back of, why it took 16 years, or how it came into the hands of “Sir Mix-A-Lot Rare Music”,1 but I’m sure glad it did. There are parts of this Q&A that I remembered, and parts I didn’t. Carlson was exactly right: it was long and it was interesting.
One part I remembered was my own question, asked at the 18:45 mark, which was answered — by all three executives — visually, not verbally. It really was an answer best shown not told, but heretofore I’m not sure anyone who wasn’t in the room has seen this. There were photographs (e.g. AllThingsD and MacRumors), but not video. Now you can watch.
My main takeaway, though, watching the whole thing for the first time since I was in the room, is how goddamn thoughtful Steve Jobs was. He takes a long time to think before answering many of the questions. A few minutes after my question, Jobs was asked what he’s learned from this experience. Jobs takes several seconds to think and then his answer lasts five minutes. It’s a good answer.
I seldom suggest you spend 47 minutes watching a video, but this one is worth your time. (And, given that it clearly fell off the back of a truck, you might want to put a copy on your own truck sooner rather than later.) A lot of times with a long Q&A the whole thing gets repetitive, with the same questions asked in rephrased ways, and the same answers (or, worse, non-answers) regurgitated from the same set of prepared talking points. Not this one. In fact, one of Jobs’s most interesting answers comes over 40 minutes into the Q&A segment, when he re-articulates what Horace Dediu coined “The Cook Doctrine”. (Which Cook deserves credit for, having expressed it a year prior while Jobs was on a medical leave of absence.) Here’s part of that answer:
To understand Apple, it helps to realize that one of our biggest insights came about eight years ago. We didn’t want to get into any business where we didn’t own or control the primary technology. Because if somebody else owns the primary technology, they’re going to beat you in the end. Because you’re going to have to buy that from them and add your stuff on top. But if their technology is the most important one, they’re going to beat you in the end. So we wanted to own or control the primary technology for those businesses that we’re in. And in the computer business, even though we didn’t make our own microprocessors, we thought software was the most important technology. And we made our own operating system.
Our big insight about eight years ago was that for most areas of consumer electronics going forward, it was going to shift from big displays being the most important component, or electro-optical laser pickup heads for DVD drives being the most important component, or radios and cell phones being the most important component, to software being the most important component. And we realized that we were pretty good at software.
Watch the whole thing, I implore you. I mean if you’re only going to watch a minute, sure, skip to my question. But you should watch the whole thing — if only to hear Jobs pronounce “component”.
Channel description: “A somewhat poorly named channel which used to constantly upload Sir Mix-A-Lot’s rare videos, music. Now it’s a lot of everything else except that.” He’s got a few other Steve Jobs-era bootlegs, including a 1998 interview about the just-released iMac, in which Jobs is wearing a blue checked button-down flannel shirt, and a 2008 interview about the iPhone 3G and its new features geared toward the business market. ↩︎
Apple Support:
iPhone 18 Pro Max offers a huge increase in battery life, in part due to increasing the battery capacity to over 20 watt-hours (Wh). Devices with a single-cell battery over 20 Wh have additional shipping requirements in most countries and regions. To address these requirements, iPhone 18 Pro Max uses an innovative battery-firmware solution that limits battery capacity to below 20 Wh from the time it’s manufactured through its transport from the factory. When you activate your iPhone, the limit is removed and the battery’s full charging capacity is available.
After activation, if you need to ship your iPhone 18 Pro Max for a repair, trade-in, return, or as a gift for example, use the Prepare to Ship feature in Settings. This feature discharges your battery to below 20 Wh and sets a charge limit so your iPhone stays below this limit while shipping. This can be reversed and you can reset your charge limit after shipping.
The battery in iPhone 18 Pro Max is safe, including for shipping and air travel. This process is needed only to meet shipping requirements and isn’t required while traveling or for any other iPhone model.
“Update My Phone & Apps: Guide” is an iOS app from developer Tair Olzhasev. By default, the only thing it does for free is give you a “Check for Updates” button that launches the system Settings app. It doesn’t even take you to the General → Software Update screen. It just takes you to the root level of Settings.
Everything else it purports to do requires a $15/week subscription. That’s $780 per year. (It does offer a three-day free trial before weekly billing starts.) These other features, gated behind the “pro” subscription:
- Clear device status: iOS version and storage usage at a glance
- One-tap shortcut to system update settings
- Tip of the Day with practical hacks and best practices
- Lightweight, private, and fast — no accounts or tracking
- Optional Premium for extra guidance and tools
In other words, the app does nothing that iOS doesn’t automatically do for all users. Absolutely nothing. I came across it from a user on Mastodon who discovered their father was paying $8/week ($416 per year) for it. It seems like the esteemed Mr. Olzhasev, savvy businessman that he is, changes the subscription price frequently.
Olzhasev’s other two apps are Thermal Camera Filter Effects (a neat trick, given that iPhones do not have thermal cameras or heat sensors) and Settings App: Simulator, a $15 app that admittedly gives you just what it says on the tin. It’s an inaccurate mirror of the Settings app “so you can practice without changing the real system.”
Update, next day: These apps are no longer in the App Store.
Back in the mid-2000s there was a golden era of exuberantly designed Mac apps. Paul Kafasis coined it “The Delicious Generation”, a perfect name. The delicious was both a reference to Wil Shipley and Mike Matas’s Delicious Library — a personal media library management app that made something that sounds really boring look super fun — and a perfect description of the aesthetic. It clearly harks back to Steve Jobs’s description of the Aqua user interface in 2000: “One of the design goals was when you saw it, you wanted to lick it.”
One of the delicious generation apps was Disco, a CD/DVD disc-burning utility. When it burned a disc, it rendered smoke coming out of the app’s main window. It wasn’t a simple “poof” animation. It was fully interactive. From their own description:
With Disco we tried pushing the boundaries of interface, usability, and utter functional simplicity. Well, once you realize that Disco is emitting real time interactive smoke as you burn, we start redefining the boundaries. Want to push it out of the way? Blow into your microphone and the smoke will react accordingly. Or, go ahead and flick at it with your mouse. Remember, you’ll need a recent Mac to play with the full interactive smoke.
Here’s a video of Disco in action.
Another delicious generation peer was AppZapper, from Austin Sarner and Brian Ball. AppZapper was a utility to uninstall apps along with all of the apps’ associated files and folders, and its gimmick was that, well, you zapped the apps with a Zap button and a supposedly fun sound. Totally boring premise with a fun implementation and presentation.
Two things brought that trend to an end. The first was the launch of the iPhone App Store in 2008. Indie developer attention that had previously been single-mindedly focused on the Mac was now split between the Mac and iPhone, and given the iPhone’s novelty and larger market, it soon was more like the attention went single-mindedly to the iPhone. The delicious aesthetic was a niche novelty on the Mac. On the iPhone, in those early years, it was the aesthetic of the platform. Apple’s own iBooks app had page-turning animation that tracked your finger; the built-in Calendar app had a UI rendered in rich Corinthian leather; the Notes app used a silly handwriting font. But then iOS 7 arrived in 2013, wiping the slate clean. Deliciousness was out. Blandness was in. And the whole industry has never really recovered.1
I bring very good, very fun news. After a decade-plus hiatus, AppZapper is back, perfectly renamed for a long future as AppZapper 3000. It’s completely over-the-top and I love it. Just look at it.
There’s long been a whole cottage industry of Mac “app uninstallers”, a sort of subset within the larger category of system “cleaners”. Some of these apps are scams, and some are borderline scams that prey on the false notion that users should be worried about the detritus that deleted apps leave behind. A lot of people who come to the Mac from Windows are uncomfortable with the idea that you don’t typically run installers for apps — you just copy the .app bundle from your Downloads folder or from a disk image to your Applications folder, and that’s it. It’s installed. It’s a beautiful system, to me, because it teaches you how the system works. There ought not be any hidden magic behind “installing” an app on the Mac.
And to uninstall an app, you just drag it to the Trash. Some users are more uncomfortable with that than they are with just-drag-to-Applications-to-install, because deleting the application’s .app bundle doesn’t delete anything else it might have left behind. Like its preferences, or any associated files it might have left behind in subfolders within your ~/Library/ folder. The simple truth is that you don’t really need to worry about that stuff. I sometimes prefer leaving a deleted app’s preferences behind, just in case I ever re-install the app. The Mac’s NeXT-derived defaults system for software preferences is designed such that it doesn’t get bogged down by unused preferences from long-ago deleted applications. (The Windows Registry leaves people forever scarred.)
But sometimes apps download large associated files and stash them in ~/Library/. Those files aren’t bogging your system down but they are taking up space. Storage space has never been free of charge, and, on one side of the AI coin, it’s become a lot more expensive. On the other side of the AI coin, there are a lot more new Mac apps coming out these days. I’m trying more new apps every week than I have since the earliest days of the App Store. Sometimes I really just want to nuke all traces of them after taking a test drive.
AppZapper 3000 does that job well, and it makes it fun as hell. You drag an app you want to uninstall to its main window, and AppZapper lists all of the app’s associated files (including, of course, the app itself). Then you shoot the ones you want to delete. Zapped files are safely moved to your Trash, and AppZapper itself supports Undo if you get trigger happy. It’s terrific fun. There’s even a “Zap All” button for the lazy. It re-launched last Monday but I’ve been testing AppZapper 3000 since a few weeks before that. My Applications and Library folders haven’t been this trim in years.
Way, way back in the day with The Grouch system extension for System 6 and 7, there were stories claiming that people who had the Grouch installed would let their young kids play with their Macs, and come to find that the kids had deleted gobs of important files and folders, just to make Oscar pop out of the Trash and sing his songs. (Oscar only sang when you emptied the Trash.) The Grouch seemed old even when the original AppZapper was new. But AppZapper 3000 brings back that sort of fun — while being genuinely useful. And the Mac has never in its history been more in need of new UI fun. Is it absolutely ridiculous and unnecessary to make an uninstall utility with an exquisitely detailed 3D laser gun as its UI? Fuckin’-A right it is.
If you’ve got a fun bone in your body you should check AppZapper 3000 out. It’s a free download with a free trial. Licenses cost $18 for a single user, $29 for a 5-user family pack, and $99 for a 25-Mac enterprise license. One-time purchases, not subscriptions. Sarner was kind enough to create a 20 percent discount code for DF readers, good through next Monday: DARING. This is not a sponsorship. I’m sharing this code (and writing this article) simply because I’m so happy to see such a much-needed injection of pure fun on the Mac. ★
Delicious — dare I say lickable — hardware never fell out of fashion at Apple. But I think that was, in a very small nut, the core problem with Jony Ive taking control of all design at the company. With a hardware designer in charge of software design, of course the aesthetic changed to one where the software look-and-feel deferred to the hardware. In the 2000s, if you asked me what was more exciting, just to look at, Apple’s hardware or software, I’d have to say “I don’t know.” They both were full of exuberance. They both continued to surprise and delight. Starting with iOS 7, and ever since, the answer is clearly “Oh, the hardware.”
At a first approximation, the problem with Liquid Glass last year is that it just plain sucked. In the way that Donald Trump is a poor idiot’s idea of a rich genius, Liquid Glass exemplifies bad graphic designers’ idea of a good user interface. But looking deeper, the real problem with Liquid Glass is the lack of ambition. Even a good implemention of the ideas behind Liquid Glass — which we’re starting to see Apple incrementally edge toward in this year’s version 27 OS releases — is still fundamentally bland. It aspires only to see-through blandness. The whole point is for the application chrome to defer to “content”, which necessarily results in applications that look shy. They all look alike. Even their icons suck. A good user interface is obvious, consistent, efficient, functional etc. But an insanely great user interface is one that makes you want to use the software not because of what it does but just because it looks so goddamn cool. That’s not instead of actually getting fundamental functionality right. It’s on top of it. But Apple stopped striving for insanely great UIs like that. And, alas, everyone followed. ↩︎
President Donald Trump, in a prepared speech before the United Nations General Assembly yesterday (one-minute video clip from Aaron Rupar, posted on Bluesky):
The United States also totally rejects any attempt to construct a globalist scheme to control for the artificial intelligence — being spoken of so much, now — here and after officially called “super intelligence”, changing the name. The use of the word “artificial” makes intelligence fake, it makes it sound fake, and it is not fake. It’s actually amazing. But we have to be careful. In fact it is exactly the opposite of what it purports. From this point forward, all of United States’ documents and hopefully the world’s will be changed to use the much more accurate term “super” as opposed to “artificial”. So it’s “super intelligence”. In other words, welcome to the world of super intelligence dash SI. SI. Let’s see if that goes. It sounds much better. It is much better. And it’s much more accurate. Let’s see if I have any power. Maybe I do, and maybe I don’t, we’re going to find out pretty soon. Super intelligence.
Pretty sure he wasn’t supposed to say the “dash” aloud, but other than that, no signs of dementia or madness. Sharp as a tack, directly addressing the nation’s top concerns regarding AI.
In the 1971 comedy film Bananas a third-world nation’s strongman announces his new policies:
From this day on, the official language of San Marcos will be Swedish. Silence! In addition to that, all citizens will be required to change their underwear every half-hour. Underwear will be worn on the outside so we can check.
Bill McCool, writing at Dieline:
This past Wednesday, lettering artist, designer, and author Jessica Hische took to Threads to announce that she had worked alongside Meta’s team to create the icon and logotype for their agentic AI, Muse. Acknowledging that people would be “mad because it’s AI and Meta,” Hische sought to explain at least why she had taken the gig in the first place. Obviously, she took some flak for working with Meta. While plenty of comments voiced support, just as many chastised her for even considering the project, which I can mostly sum up as a general narrative thread of “How could you?”
FWIW, it’s pretty rich to criticize someone for working with Meta while you’re very much using a Meta product to issue said criticism. But I digress.
I like the Muse mark/icon. It’s both an obvious “M” and yet at the same time, not an “M”. It’s friendly but not un-serious.
And, as Meta chief AI officer Alexandr Wang noted today on X (not Threads), it doesn’t look like a butthole. (Yet Meta AI’s logo/icon is a little butthole-y.)
Jason Aten, writing for Inc:
Then, yesterday, I was having a conversation with my Primary Technology podcast co-host, Stephen Robles, about the new iPhones. Moments later, I got a push notification from Muse suggesting that the conversation we were having would make for a good column and offered to put together research for me to write about. It even flagged a message from my editor about having a column ready for Monday.
Not only had I not asked it to do that sort of thing, I never gave it permission to read my messages. In fact, I remember explicitly choosing not to let it have access to my messages, calendar, and other personal information.
Stranger still was what happened when I asked Muse how it knew.
Like I told Aten on Threads, Muse was right about one thing: it did give him a good idea for a column. Later on, Aten writes:
I also want to be clear about something else: If your response to this is that, of course, Meta would do this — it’s Meta — you are just letting them off the hook. You’re normalizing behavior that should not be normal, and you should not let them off the hook.
My response to this is a little more complex than that. At the top level, this is why I don’t run any AI agents, from any source, on my production/work Macs where all my personal information and communication apps are. And if I eventually do, I’ll pay surgical attention to the permissions I grant them.
But at a second level, I do think “Of course Meta would do this”. If I were going to run an AI agent on my personal Mac today, Meta’s would be among the last I’d choose. They’re the proverbial scorpion and we’re the frogs. I’m genuinely curious about Muse, and might soon try it — but I’ll try it on a machine without most of my data on it. This isn’t “letting them off the hook” — this is keeping Meta on the hook, where they belong.
MG Siegler, writing at Spyglass:
The number one response I’ve gotten to my thoughts on Meta’s Muse personal assistant agent is some variation of “I will never trust Meta with my data.” But the number two response is arguably more interesting (and related): “Why didn’t Google build this?”
The short answer to this is undoubtedly: they’re working on it. But the longer answer is probably more interesting here too.
Siegler’s take is basically that Google lacks focus. They’ve got multiple AI agent products, none of which are hitting — which as he points out has been their decades-long problem with messaging apps. Say what you want about Meta as a company and Mark Zuckerberg as a leader, but they (and he) have focus. I make fun of them (and him) for going all-in on “the metaverse” only to lose all interest in it just a few years later, but to play devil’s advocate, that’s how focus works.